* Pattern Of Rebirth - Fixed that it can shuffle lib without search;

This commit is contained in:
Oleg Agafonov 2018-11-29 19:40:47 +04:00
parent bb18814c84
commit 6e64e08bd2

View file

@ -1,7 +1,5 @@
package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.effects.Effect;
@ -11,22 +9,23 @@ import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.SetTargetPointer;
import mage.constants.SubType;
import mage.filter.common.FilterCreatureCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class PatternOfRebirth extends CardImpl {
public PatternOfRebirth(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{G}");
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
this.subtype.add(SubType.AURA);
// Enchant creature
@ -37,7 +36,7 @@ public final class PatternOfRebirth extends CardImpl {
this.addAbility(ability);
// When enchanted creature dies, that creature's controller may search their library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles their library.
Effect effect = new SearchLibraryPutInPlayTargetPlayerEffect(new TargetCardInLibrary(new FilterCreatureCard()), false, true, Outcome.PutCreatureInPlay);
Effect effect = new SearchLibraryPutInPlayTargetPlayerEffect(new TargetCardInLibrary(new FilterCreatureCard()), false, false, Outcome.PutCreatureInPlay);
effect.setText("that creature's controller may search their library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles their library");
this.addAbility(new DiesAttachedTriggeredAbility(effect, "enchanted creature", true, true, SetTargetPointer.ATTACHED_TO_CONTROLLER));