Migrated minimax hybrid AI to Mad AI. Reproduced AI not attacking, added 2 new test scenarios that reproduce it.

This commit is contained in:
magenoxx 2011-02-28 14:23:59 +03:00
parent 080e2c6238
commit 6e913cf24b
14 changed files with 657 additions and 23 deletions

View file

@ -160,7 +160,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
} }
} }
private void printOutState(Game game, UUID playerId) { protected void printOutState(Game game, UUID playerId) {
Player player = game.getPlayer(playerId); Player player = game.getPlayer(playerId);
System.out.println("Turn::"+game.getTurnNum()); System.out.println("Turn::"+game.getTurnNum());
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife()); System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
@ -239,6 +239,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue); logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) { if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
/*
// Try to fix horizon effect // Try to fix horizon effect
if (root.combat == null || root.combat.getAttackers().size() == 0) { if (root.combat == null || root.combat.getAttackers().size() == 0) {
FilterCreatureForAttack attackFilter = new FilterCreatureForAttack(); FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
@ -250,6 +251,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
return false; return false;
} }
} }
*/
logger.info("simulating -- continuing previous action chain"); logger.info("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities); actions = new LinkedList<Ability>(root.abilities);
@ -286,6 +288,11 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
bestChild.setCombat(_combat); bestChild.setCombat(_combat);
} }
} }
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
} }
else { else {
if (val > alpha) { if (val > alpha) {
@ -296,6 +303,11 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
bestChild.setCombat(_combat); bestChild.setCombat(_combat);
} }
} }
// no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.debug("win - break");
break;
}
} }
} }
node.children.clear(); node.children.clear();
@ -467,6 +479,12 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
bestNode.setScore(val); bestNode.setScore(val);
node.setCombat(newNode.getCombat()); node.setCombat(newNode.getCombat());
} }
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
} }
else { else {
if (val > alpha) { if (val > alpha) {
@ -478,7 +496,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
targets = node.getTargets(); targets = node.getTargets();
if (node.getChoices().size() > 0) if (node.getChoices().size() > 0)
choices = node.getChoices(); choices = node.getChoices();
if (depth == 20) { if (depth == Config2.maxDepth) {
logger.info("saved"); logger.info("saved");
node.children.clear(); node.children.clear();
node.children.add(bestNode); node.children.add(bestNode);
@ -488,7 +506,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
// no need to check other actions // no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) { if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.info("win - break"); logger.debug("win - break");
break; break;
} }
} }
@ -710,10 +728,12 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
logger.debug("selectAttackers"); logger.debug("selectAttackers");
if (combat != null) { if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next(); UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = "";
for (UUID attackerId: combat.getAttackers()) { for (UUID attackerId: combat.getAttackers()) {
logger.debug("declare attacker: " + game.getCard(attackerId).getName()); attackers = "[" + game.getCard(attackerId).getName() + "]";
this.declareAttacker(attackerId, opponentId, game); this.declareAttacker(attackerId, opponentId, game);
} }
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
} }
} }

View file

@ -0,0 +1,545 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import mage.Constants.AbilityType;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.turn.*;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.util.LinkedList;
import java.util.UUID;
/**
*
* @author ayratn
*/
public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
private static final transient Logger logger = Logger.getLogger(ComputerPlayer7.class);
private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility();
static {
filterLand.getTypes().add(AbilityType.PLAY_LAND);
filterLand.setZone(Zone.HAND);
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
filterNotLand.setZone(Zone.HAND);
filterNotLand.setNotFilter(true);
}
public ComputerPlayer7(String name, RangeOfInfluence range) {
super(name, range);
maxDepth = Config2.maxDepth;
maxNodes = Config2.maxNodes;
}
public ComputerPlayer7(final ComputerPlayer7 player) {
super(player);
}
@Override
public ComputerPlayer7 copy() {
return new ComputerPlayer7(this);
}
@Override
public void priority(Game game) {
logState(game);
if (logger.isDebugEnabled())
logger.debug("Game State: Turn-" + game.getTurnNum() + " Step-" + game.getTurn().getStepType() + " ActivePlayer-" + game.getPlayer(game.getActivePlayerId()).getName() + " PriorityPlayer-" + name);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
System.out.println("Computer7:");
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case BEGIN_COMBAT:
pass();
break;
case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) {
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
break;
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculatePostCombatActions(game);
}
act(game);
}
else
pass();
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void calculatePreCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator2.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(null, sim, maxDepth, playerId);
logger.debug("simulating pre combat actions -----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
int bestScore = root.getScore();
if (bestScore > currentScore) {
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
}
protected void calculatePostCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator2.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(null, sim, maxDepth, playerId);
logger.debug("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
int bestScore = root.getScore();
if (bestScore > currentScore) {
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
}
@Override
protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
boolean stepFinished = false;
int val;
Game game = node.getGame();
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
logger.debug("simulating -- reached end state");
val = GameStateEvaluator2.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.debug("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isDebugEnabled())
logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
stepFinished = true;
}
}
if (game.isGameOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
}
else if (stepFinished) {
logger.debug("step finished");
int testScore = GameStateEvaluator2.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
logger.debug("simulating -- abandoning check, no immediate benefit");
val = testScore;
}
else {
switch (game.getTurn().getStepType()) {
case PRECOMBAT_MAIN:
val = simulateCombat(game, node, depth-1, alpha, beta, false);
break;
case POSTCOMBAT_MAIN:
val = simulateCounterAttack(game, node, depth-1, alpha, beta);
break;
default:
val = GameStateEvaluator2.evaluate(playerId, game);
break;
}
}
}
else {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
else
val = GameStateEvaluator2.evaluate(playerId, game);
}
}
else if (node.getChildren().size() > 0) {
logger.debug("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isDebugEnabled())
logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCombat(Game game, SimulationNode2 node, int depth, int alpha, int beta, boolean counter) {
Integer val = null;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
game.getTurn().setPhase(new CombatPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new BeginCombatStep());
game.getPhase().setStep(new DeclareAttackersStep());
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
}
}
else if (!counter) {
simulateToEnd(game);
val = simulatePostCombatMain(game, node, depth, alpha, beta);
}
}
}
else {
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
//only suitable for two player games - only simulates blocks for 1st defender
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
}
}
else if (!counter) {
finishCombat(game);
val = simulateCounterAttack(game, node, depth, alpha, beta);
}
}
if (val == null)
val = GameStateEvaluator2.evaluate(playerId, game);
if (logger.isDebugEnabled())
logger.debug("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateAttackers(Game game, SimulationNode2 node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
Integer val = null;
SimulationNode2 bestNode = null;
SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId);
if (logger.isDebugEnabled())
logger.debug(attacker.getName() + "'s possible attackers: " + attacker.getAvailableAttackers(game));
for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) {
logger.debug("simulating -- pruning attackers");
break;
}
Game sim = game.copy();
UUID defenderId = game.getOpponents(attackerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackId: group.getAttackers()) {
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId);
if (logger.isDebugEnabled())
logger.debug("simulating attack for player:" + game.getPlayer(attackerId).getName());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.debug("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
sim.getPhase().setStep(new DeclareBlockersStep());
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
if (!attackerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
bestNode.setScore(val);
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
bestNode.setScore(val);
node.setCombat(simCombat);
}
}
}
if (val == null)
val = GameStateEvaluator2.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
if (logger.isDebugEnabled())
logger.debug("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateBlockers(Game game, SimulationNode2 node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
Integer val = null;
SimulationNode2 bestNode = null;
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId);
if (logger.isDebugEnabled())
logger.debug(defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game));
for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) {
logger.debug("simulating -- pruning blockers");
break;
}
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
if (group.getAttackers().size() > 0) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
}
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, defenderId);
if (logger.isDebugEnabled())
logger.debug("simulating block for player:" + game.getPlayer(defenderId).getName());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.debug("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.isGameOver()) {
val = GameStateEvaluator2.evaluate(playerId, sim);
}
else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
}
else
val = GameStateEvaluator2.evaluate(playerId, sim);
if (!defenderId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
bestNode.setScore(val);
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
}
if (val == null)
val = GameStateEvaluator2.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
if (logger.isDebugEnabled())
logger.debug("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCounterAttack(Game game, SimulationNode2 node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
Integer val = null;
if (!game.isGameOver()) {
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
logger.debug("simulating -- counter attack for player " + game.getPlayer(game.getActivePlayerId()).getName());
game.getTurn().setPhase(new BeginningPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new UntapStep());
simulateStep(game, new UpkeepStep());
simulateStep(game, new DrawStep());
game.getPhase().endPhase(game, game.getActivePlayerId());
}
val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isDebugEnabled())
logger.debug("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
}
if (val == null)
val = GameStateEvaluator2.evaluate(playerId, game);
return val;
}
protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return;
}
if (!game.isGameOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
game.checkStateAndTriggered();
while (!game.getStack().isEmpty()) {
game.getStack().resolve(game);
game.applyEffects();
}
step.endStep(game, game.getActivePlayerId());
}
}
}
protected void finishCombat(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return;
}
simulateStep(game, new CombatDamageStep(true));
simulateStep(game, new CombatDamageStep(false));
simulateStep(game, new EndOfCombatStep());
}
protected int simulatePostCombatMain(Game game, SimulationNode2 node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
logger.debug("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep());
game.getStep().beginStep(game, playerId);
game.getPlayers().resetPassed();
return addActions(node, new FilterAbility(), depth, alpha, beta);
}
return simulateCounterAttack(game, node, depth, alpha, beta);
}
protected void simulateToEnd(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
return;
}
if (!game.isGameOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new EndStep());
simulateStep(game, new CleanupStep());
}
}
}
}

View file

@ -4,7 +4,7 @@
<server serverAddress="localhost" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/> <server serverAddress="localhost" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/>
<playerTypes> <playerTypes>
<playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/> <playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer6"/> <playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer7"/>
</playerTypes> </playerTypes>
<gameTypes> <gameTypes>
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/> <gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>

View file

@ -1,7 +1,9 @@
# Test playing Lightning Bolts (there was a bug with targeting players)
### ComputerA ### ### ComputerA ###
# Battlefield # Battlefield
battlefield:ComputerA:Mountain:1 battlefield:ComputerA:Mountain:1
#battlefield:ComputerA:Goblin Guide:1
# Hand # Hand
hand:ComputerA:Mountain:2 hand:ComputerA:Mountain:2
hand:ComputerA:Lightning Bolt:5 hand:ComputerA:Lightning Bolt:5

View file

@ -1,22 +1,36 @@
# Reproduces game where AI didn't attack though could win
### ComputerA ### ### ComputerA ###
# Battlefield # Battlefield
battlefield:ComputerA:Island:2 battlefield:ComputerA:Mountain:3
battlefield:ComputerA:Mountain:2 battlefield:ComputerA:Lavaclaw Reaches:2
battlefield:ComputerA:Dragonskull Summit:1
# Hand # Hand
hand:ComputerA:Mountain:0 hand:ComputerA:Searing Blaze:1
hand:ComputerA:Hellspark Elemental:5 hand:ComputerA:Lavaclaw Reaches:1
# Library # Library
# from down to top # from down to top
library:ComputerA:clear:0 library:ComputerA:clear:0
library:ComputerA:Hellspark Elemental:10 library:ComputerA:Mountain:10
# Life
player:ComputerA:life:3
### ComputerB ### ### ComputerB ###
# Battlefield # Battlefield
battlefield:ComputerB:Plains:1 battlefield:ComputerB:Mountain:4:{tapped}
battlefield:ComputerB:Dragonskull Summit:1:{tapped}
battlefield:ComputerB:Arid Mesa:1:{tapped}
battlefield:ComputerB:Lavaclaw Reaches:1:{tapped}
# Hand # Hand
hand:ComputerB:Plains:2 hand:ComputerB:Ball Lightning:2
# Library # Library
# from down to top # from down to top
library:ComputerB:clear:0 library:ComputerB:clear:0
library:ComputerB:Plains:10 library:ComputerB:Lightning Bolt:10
library:ComputerB:Mountain:1
# Life
player:ComputerB:life:1

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@ -1,3 +1,5 @@
# Test attacking with Hellspark Elemental
### ComputerA ### ### ComputerA ###
# Battlefield # Battlefield
battlefield:ComputerA:Island:2 battlefield:ComputerA:Island:2

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@ -1,3 +1,5 @@
# Test playing Blightning
### ComputerA ### ### ComputerA ###
# Battlefield # Battlefield
battlefield:ComputerA:Swamp:1 battlefield:ComputerA:Swamp:1

36
Mage.Tests/scenario8.txt Normal file
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@ -0,0 +1,36 @@
# This scenario makes AI frozen
### ComputerA ###
# Battlefield
battlefield:ComputerA:Mountain:3
battlefield:ComputerA:Lavaclaw Reaches:2
battlefield:ComputerA:Dragonskull Summit:1
# Hand
hand:ComputerA:Searing Blaze:1
hand:ComputerA:Lavaclaw Reaches:1
# Library
# from down to top
library:ComputerA:clear:0
library:ComputerA:Mountain:10
# Life
player:ComputerA:life:3
### ComputerB ###
# Battlefield
battlefield:ComputerB:Mountain:4
battlefield:ComputerB:Dragonskull Summit:1
battlefield:ComputerB:Arid Mesa:1
battlefield:ComputerB:Lavaclaw Reaches:1
# Hand
hand:ComputerB:Ball Lightning:2
# Library
# from down to top
library:ComputerB:clear:0
library:ComputerB:Lightning Bolt:10
library:ComputerB:Mountain:1
# Life
player:ComputerB:life:1

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@ -7,6 +7,9 @@ import mage.cards.decks.Deck;
import mage.game.Game; import mage.game.Game;
import mage.game.GameException; import mage.game.GameException;
import mage.game.TwoPlayerDuel; import mage.game.TwoPlayerDuel;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentImpl;
import mage.players.Player; import mage.players.Player;
import mage.server.game.PlayerFactory; import mage.server.game.PlayerFactory;
import mage.sets.Sets; import mage.sets.Sets;
@ -39,6 +42,7 @@ public class PlayGameTest extends MageTestBase {
public void playOneGame() throws GameException, FileNotFoundException, IllegalArgumentException { public void playOneGame() throws GameException, FileNotFoundException, IllegalArgumentException {
Game game = new TwoPlayerDuel(Constants.MultiplayerAttackOption.LEFT, Constants.RangeOfInfluence.ALL); Game game = new TwoPlayerDuel(Constants.MultiplayerAttackOption.LEFT, Constants.RangeOfInfluence.ALL);
//Player computerA = createPlayer("ComputerA", "Computer - minimax hybrid");
Player computerA = createPlayer("ComputerA", "Computer - mad"); Player computerA = createPlayer("ComputerA", "Computer - mad");
Deck deck = Deck.load(Sets.loadDeck("RB Aggro.dck")); Deck deck = Deck.load(Sets.loadDeck("RB Aggro.dck"));
@ -48,7 +52,8 @@ public class PlayGameTest extends MageTestBase {
game.addPlayer(computerA, deck); game.addPlayer(computerA, deck);
game.loadCards(deck.getCards(), computerA.getId()); game.loadCards(deck.getCards(), computerA.getId());
Player computerB = createPlayer("ComputerB", "Computer - minimax hybrid"); //Player computerB = createPlayer("ComputerB", "Computer - minimax hybrid");
Player computerB = createPlayer("ComputerB", "Computer - mad");
Deck deck2 = Deck.load(Sets.loadDeck("RB Aggro.dck")); Deck deck2 = Deck.load(Sets.loadDeck("RB Aggro.dck"));
if (deck2.getCards().size() < 40) { if (deck2.getCards().size() < 40) {
throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck2.getCards().size()); throw new IllegalArgumentException("Couldn't load deck, deck size=" + deck2.getCards().size());
@ -56,15 +61,17 @@ public class PlayGameTest extends MageTestBase {
game.addPlayer(computerB, deck2); game.addPlayer(computerB, deck2);
game.loadCards(deck2.getCards(), computerB.getId()); game.loadCards(deck2.getCards(), computerB.getId());
/*parseScenario("scenario7.txt"); parseScenario("scenario2.txt");
game.cheat(computerA.getId(), commandsA); game.cheat(computerA.getId(), commandsA);
game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA); game.cheat(computerA.getId(), libraryCardsA, handCardsA, battlefieldCardsA, graveyardCardsA);
game.cheat(computerB.getId(), commandsB); game.cheat(computerB.getId(), commandsB);
game.cheat(computerB.getId(), libraryCardsB, handCardsB, battlefieldCardsB, graveyardCardsB); game.cheat(computerB.getId(), libraryCardsB, handCardsB, battlefieldCardsB, graveyardCardsB);
*/
//boolean testMode = false;
boolean testMode = true;
long t1 = System.nanoTime(); long t1 = System.nanoTime();
game.start(computerA.getId(), false); game.start(computerA.getId(), testMode);
long t2 = System.nanoTime(); long t2 = System.nanoTime();
logger.info("Winner: " + game.getWinner()); logger.info("Winner: " + game.getWinner());
@ -90,7 +97,7 @@ public class PlayGameTest extends MageTestBase {
try { try {
while (scanner.hasNextLine()) { while (scanner.hasNextLine()) {
String line = scanner.nextLine().trim(); String line = scanner.nextLine().trim();
if (line.startsWith("#")) continue; if (line == null || line.isEmpty() || line.startsWith("#")) continue;
Matcher m = pattern.matcher(line); Matcher m = pattern.matcher(line);
if (m.matches()) { if (m.matches()) {
@ -128,6 +135,7 @@ public class PlayGameTest extends MageTestBase {
String cardName = m.group(3); String cardName = m.group(3);
Integer amount = Integer.parseInt(m.group(4)); Integer amount = Integer.parseInt(m.group(4));
boolean tapped = m.group(5) != null && m.group(5).equals(":{tapped}");
if (cardName.equals("clear")) { if (cardName.equals("clear")) {
if (nickname.equals("ComputerA")) { if (nickname.equals("ComputerA")) {
@ -139,7 +147,13 @@ public class PlayGameTest extends MageTestBase {
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
Card card = Sets.findCard(cardName, true); Card card = Sets.findCard(cardName, true);
if (card != null) { if (card != null) {
if (gameZone.equals(Constants.Zone.BATTLEFIELD)) {
PermanentCard p = new PermanentCard(card, null);
p.setTapped(tapped);
cards.add(p);
} else {
cards.add(card); cards.add(card);
}
} else { } else {
logger.fatal("Couldn't find a card: " + cardName); logger.fatal("Couldn't find a card: " + cardName);
logger.fatal("line: " + line); logger.fatal("line: " + line);

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@ -29,7 +29,7 @@ public class MageTestBase {
private final static String pluginFolder = "plugins"; private final static String pluginFolder = "plugins";
protected Pattern pattern = Pattern.compile("([a-zA-Z]*):([\\w]*):([a-zA-Z ,\\-.!'\\d]*):([\\d]*)"); protected Pattern pattern = Pattern.compile("([a-zA-Z]*):([\\w]*):([a-zA-Z ,\\-.!'\\d]*):([\\d]*)(:\\{tapped\\})?");
@BeforeClass @BeforeClass
public static void init() { public static void init() {

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@ -9,7 +9,7 @@ log4j.appender.console.Threshold=INFO
#file log #file log
log4j.appender.file=org.apache.log4j.FileAppender log4j.appender.file=org.apache.log4j.FileAppender
log4j.appender.file.file=MagicWars.log log4j.appender.file.file=Mage.log
log4j.appender.file.layout=org.apache.log4j.PatternLayout log4j.appender.file.layout=org.apache.log4j.PatternLayout
log4j.appender.file.layout.ConversionPattern=%-5p [%d{yyyy-MM-dd HH:mm [ss:SSS]}] %C{1}[%t]: %m%n log4j.appender.file.layout.ConversionPattern=%-5p [%d{yyyy-MM-dd HH:mm [ss:SSS]}] %C{1}[%t]: %m%n
log4j.appender.file.Threshold=INFO log4j.appender.file.Threshold=INFO

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@ -1002,7 +1002,6 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
setZone(card.getId(), Zone.GRAVEYARD); setZone(card.getId(), Zone.GRAVEYARD);
player.getGraveyard().add(card); player.getGraveyard().add(card);
} }
List<Card> permanents = new ArrayList<Card>();
for (Card card : battlefield) { for (Card card : battlefield) {
card.setOwnerId(ownerId); card.setOwnerId(ownerId);
PermanentCard permanent = new PermanentCard(card, ownerId); PermanentCard permanent = new PermanentCard(card, ownerId);