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[NCC] Fixed Phabine, Boss's Confidant not working properly (and added hint to ParleyCount). Closes #9603.
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3 changed files with 47 additions and 4 deletions
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@ -5,6 +5,8 @@ import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.common.ParleyCount;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardAllEffect;
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@ -94,7 +96,7 @@ class PhabineBosssConfidantParleyEffect extends OneShotEffect {
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return false;
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}
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int landCount = ParleyCount.getInstance().calculate(game, source, this);
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int nonLandCount = ParleyCount.getInstance().calculate(game, source, this);
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int nonEmptyLibraries = 0;
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for (UUID playerID : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerID);
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@ -102,16 +104,17 @@ class PhabineBosssConfidantParleyEffect extends OneShotEffect {
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nonEmptyLibraries++;
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}
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}
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int nonLandCount = nonEmptyLibraries - landCount;
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int landCount = nonEmptyLibraries - nonLandCount;
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if (landCount > 0) {
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Token citizenToken = new CitizenGreenWhiteToken();
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citizenToken.putOntoBattlefield(landCount, game, source, source.getControllerId(), false, false);
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game.applyEffects();
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}
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if (nonLandCount > 0) {
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Effect boostEffect = new BoostControlledEffect(nonLandCount, nonLandCount, Duration.EndOfTurn);
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boostEffect.apply(game, source);
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BoostControlledEffect boostEffect = new BoostControlledEffect(nonLandCount, nonLandCount, Duration.EndOfTurn);
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game.addEffect(boostEffect, source);
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}
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return true;
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@ -0,0 +1,38 @@
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package org.mage.test.cards.single.ncc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommander4Players;
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/**
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* {@link mage.cards.p.PhabineBosssConfidant Phabine, Boss's Confidant}
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* {3}{R}{G}{W}
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* Legendary Creature — Cat Advisor
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* Creature tokens you control have haste.
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* Parley — At the beginning of combat on your turn, each player reveals the top card of their library.
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* For each land card revealed this way, you create a 1/1 green and white Citizen creature token.
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* Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way.
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* Then each player draws a card.
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*/
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public class PhabineBosssConfidantTest extends CardTestCommander4Players {
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String phabineBosssConfidant = "Phabine, Boss's Confidant";
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/**
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* Reported bug: https://github.com/magefree/mage/issues/9603
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* The "creatures you control get +1/+1 until end of turn" part of Phabine's trigger never works.
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*/
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@Test
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public void boostWorks() {
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addCard(Zone.BATTLEFIELD, playerA, phabineBosssConfidant);
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// Creature to trigger the +1/+1 part of the effect
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion");
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skipInitShuffling();
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Citizen Token", 3);
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assertPowerToughness(playerA, "Citizen Token", 2, 2);
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}
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}
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@ -16,6 +16,8 @@ import mage.players.Player;
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/**
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* Don't use this for continuous effects because it applies a reveal effect!
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*
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* Calculate returns the number of nonland cards revealed.
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*
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* @author LevelX2
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*/
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public class ParleyCount implements DynamicValue, MageSingleton {
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