Merge pull request #3363 from drmDev/ut/exile-instead

UTs for issue #3359 duplicating issue
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Derek M 2017-05-12 10:37:59 -04:00 committed by GitHub
commit 6f14f34d10

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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.turn.Phase;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by escplan9
*/
public class WouldDieExileInsteadTest extends CardTestPlayerBase {
/*
* Reported bug #3359 (NOTE: test is failing due to bug in code)
* Creature with 2 toughness targetted by Soul-Scar Mage and Magma Spray was not exiled when it died
*/
@Test
public void magmaSpray_SoulScarMageEffect_ShouldExile() {
/*
Magma Spray {R}
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
*/
String mSpray = "Magma Spray";
/*
Soul-Scar Mage {R}
Creature - Human Wizard 1/2
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
*/
String ssMage = "Soul-Scar Mage";
String gBears = "Grizzly Bears"; // {1}{G} 2/2
addCard(Zone.BATTLEFIELD, playerA, ssMage);
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerA, mSpray);
addCard(Zone.BATTLEFIELD, playerB, gBears);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mSpray, gBears);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, ssMage, 1);
assertGraveyardCount(playerA, mSpray, 1);
assertPermanentCount(playerB, gBears, 0);
assertPowerToughness(playerA, ssMage, 2, 3); // prowess triggered
assertGraveyardCount(playerB, gBears, 0);
assertExileCount(playerB, gBears, 1);
}
/*
* Incendiary Flow only exiles if a creature dealt damage by it would die.
* With Soul-Scar Mage it would die from the -1/-1 counters, not the damage by Incendiary Flow.
*/
@Test
public void incendiaryFlow_SoulScarMageEffect_ShouldNotExile() {
/*
Soul-Scar Mage {R}
Creature - Human Wizard 1/2
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
*/
String ssMage = "Soul-Scar Mage";
/*
Incendiary Flow {1}{R}
Sorcery
Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
*/
String iFlow = "Incendiary Flow";
String hGiant = "Hill Giant"; // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, ssMage);
addCard(Zone.HAND, playerA, iFlow);
addCard(Zone.BATTLEFIELD, playerB, hGiant);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, iFlow, hGiant);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, ssMage, 1);
assertGraveyardCount(playerA, iFlow, 1);
assertPermanentCount(playerB, hGiant, 0);
assertPowerToughness(playerA, ssMage, 2, 3); // prowess triggered
assertExileCount(playerB, hGiant, 0);
assertGraveyardCount(playerB, hGiant, 1);
}
}