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* Helm of Obedience - Fixed that the Helm of Obedience was always sacrified also if no creature was put to battlefield (fixes #6862).
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2 changed files with 13 additions and 11 deletions
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@ -1,5 +1,9 @@
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package mage.cards.h;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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@ -19,11 +23,6 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author Plopman
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*/
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@ -57,10 +56,10 @@ class HelmOfObedienceEffect extends OneShotEffect {
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HelmOfObedienceEffect() {
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super(Outcome.Detriment);
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staticText = "Target opponent mills a card, then repeats this process until a creature card " +
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"or X cards have been put into their graveyard this way, whichever comes first. " +
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"If one or more creature cards were put into that graveyard this way, " +
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"sacrifice {this} and put one of them onto the battlefield under your control. X can't be 0";
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staticText = "Target opponent mills a card, then repeats this process until a creature card "
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+ "or X cards have been put into their graveyard this way, whichever comes first. "
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+ "If one or more creature cards were put into that graveyard this way, "
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+ "sacrifice {this} and put one of them onto the battlefield under your control. X can't be 0";
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}
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private HelmOfObedienceEffect(final HelmOfObedienceEffect effect) {
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@ -94,13 +93,16 @@ class HelmOfObedienceEffect extends OneShotEffect {
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if (!creatures.isEmpty()) {
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controller.moveCards(creatures, Zone.BATTLEFIELD, source, game);
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}
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if (!creatures.isEmpty() || numberOfCard >= max) {
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if (!creatures.isEmpty()) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.sacrifice(source.getSourceId(), game);
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}
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break;
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}
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if (numberOfCard >= max) {
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break;
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}
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}
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return true;
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}
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@ -1,4 +1,3 @@
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package mage.cards.k;
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import java.util.UUID;
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@ -40,6 +39,7 @@ public final class KalastriaHighborn extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
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Ability ability = new DiesThisOrAnotherCreatureTriggeredAbility(new DoIfCostPaid(new LoseGainEffect(), new ManaCostsImpl("{B}")), false, filter);
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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