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* Reworked Dragon Whelp activation check.
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1 changed files with 32 additions and 35 deletions
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@ -35,6 +35,7 @@ import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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@ -44,7 +45,7 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.util.CardUtil;
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/**
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*
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@ -60,7 +61,10 @@ public class DragonWhelp extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new BoostSourceEffect(1, 0, Duration.EndOfTurn),
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new ManaCostsImpl("{R}"));
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@ -80,6 +84,17 @@ public class DragonWhelp extends CardImpl {
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class DragonWhelpEffect extends OneShotEffect {
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class ActivationInfo {
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public int turnNum;
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public int activationCounter;
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public ActivationInfo(int turnNum, int activationCounter) {
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this.turnNum = turnNum;
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this.activationCounter = activationCounter;
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}
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}
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public DragonWhelpEffect() {
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super(Outcome.Damage);
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this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
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@ -96,46 +111,28 @@ class DragonWhelpEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "DragonWhelp");
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if (amount == null) {
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amount = 0;
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new DragonWhelpDelayedEffect());
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ActivationInfo activationInfo = getActivationInfo(source, game);
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++activationInfo.activationCounter;
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setActivationInfo(activationInfo, source, game);
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if (activationInfo.activationCounter == 4) {
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new SacrificeSourceEffect());
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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amount++;
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game.getState().setValue(source.getSourceId().toString() + "DragonWhelp", amount);
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return true;
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}
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}
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class DragonWhelpDelayedEffect extends OneShotEffect {
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public DragonWhelpDelayedEffect() {
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super(Outcome.Damage);
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this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
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private ActivationInfo getActivationInfo(Ability source, Game game) {
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Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game));
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Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game));
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if (turnNum == null || activationCount == null) {
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turnNum = game.getTurnNum();
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activationCount = 0;
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}
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return new ActivationInfo(turnNum, activationCount);
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}
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public DragonWhelpDelayedEffect(final DragonWhelpDelayedEffect effect) {
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super(effect);
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}
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@Override
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public DragonWhelpDelayedEffect copy() {
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return new DragonWhelpDelayedEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "DragonWhelp");
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if (amount != null && amount >= 4) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.sacrifice(source.getSourceId(), game);
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}
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}
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game.getState().setValue(source.getSourceId().toString() + "DragonWhelp", null);
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return true;
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private void setActivationInfo(ActivationInfo activationInfo, Ability source, Game game) {
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game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", source.getSourceId(), game), activationInfo.turnNum);
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game.getState().setValue(CardUtil.getCardZoneString("activationsCount", source.getSourceId(), game), activationInfo.activationCounter);
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}
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}
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