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Fixed a bug that effects forcing creatures to block an attacker forced also creatures of players not attacked (multiplayer games) to block, locking the game UI.
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1efbe346b6
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1 changed files with 10 additions and 2 deletions
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@ -525,6 +525,10 @@ public class Combat implements Serializable, Copyable<Combat> {
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// has cost to block to pay so remove this attacker
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continue;
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}
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if (!getDefendingPlayerId(attackingCreatureId, game).equals(possibleBlocker.getControllerId())) {
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// Creature can't block if not the controller or a planeswalker of the controller of the possible blocker is attacked
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continue;
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}
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if (creatureMustBlockAttackers.containsKey(possibleBlocker.getId())) {
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creatureMustBlockAttackers.get(possibleBlocker.getId()).add(attackingCreatureId);
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} else {
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@ -729,6 +733,10 @@ public class Combat implements Serializable, Copyable<Combat> {
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if (creatureForcedToBlock == null) {
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break;
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}
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if (!creatureForcedToBlock.getControllerId().equals(player.getId())) {
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// ignore creatures controlled by other players
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continue;
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}
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// // check if creature has to pay a cost to block so it's not mandatory to block
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// boolean removedAttacker = false;
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@ -1133,10 +1141,10 @@ public class Combat implements Serializable, Copyable<Combat> {
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return defenderId;
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}
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public UUID getDefendingPlayerId(UUID attackerId, Game game) {
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public UUID getDefendingPlayerId(UUID attackingCreatureId, Game game) {
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UUID defenderId = null;
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for (CombatGroup group : groups) {
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if (group.getAttackers().contains(attackerId)) {
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if (group.getAttackers().contains(attackingCreatureId)) {
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defenderId = group.getDefenderId();
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if (group.defenderIsPlaneswalker) {
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Permanent permanent = game.getPermanent(defenderId);
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