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* Void Winnower - Fixed that the check for even casting costs did not work correctly.
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3 changed files with 31 additions and 5 deletions
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@ -31,7 +31,6 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.RestrictionEffect;
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@ -45,6 +44,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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/**
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*
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@ -115,10 +115,10 @@ class VoidWinnowerCantCastEffect extends ContinuousRuleModifyingEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
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Ability ability = (Ability) getValue("targetAbility");
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if (ability != null && (ability instanceof SpellAbility)) {
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Spell spell = game.getStack().getSpell(event.getTargetId());
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if (spell != null) {
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// the low bit will always be set on an odd number.
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return (((SpellAbility) ability).getConvertedManaCost() & 1) == 0;
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return (spell.getConvertedManaCost() & 1) == 0;
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}
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}
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return false;
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@ -47,7 +47,7 @@ public class MorphTest extends CardTestPlayerBase {
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*
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*/
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@Test
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public void testCastMoprhCreatureWithoutMorph() {
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public void testCastMorphCreatureWithoutMorph() {
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/*
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Pine Walker
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Creature - Elemental
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@ -110,4 +110,30 @@ public class CantCastTest extends CardTestPlayerBase {
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assertLife(playerB, 16);
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}
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@Test
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public void testVoidWinnowerWithMorph() {
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// Your opponent can't cast spells with even converted mana costs. (Zero is even.)
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// Your opponents can't block with creatures with even converted mana costs.
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addCard(Zone.BATTLEFIELD, playerB, "Void Winnower");
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "", 0);
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assertHandCount(playerA, "Pine Walker", 1);
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}
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}
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