[G18] added Angelic Guardian

This commit is contained in:
Oleg Agafonov 2019-05-24 14:52:03 +04:00
parent 8ad5a3a438
commit 7188373246

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@ -0,0 +1,88 @@
package mage.cards.a;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.Objects;
import java.util.UUID;
/**
* @author JayDi85
*/
public final class AngelicGuardian extends CardImpl {
public AngelicGuardian(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}{W}");
this.subtype.add(SubType.ANGEL);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever one or more creatures you control attack, they gain indestructible until end of turn
this.addAbility(new AttacksWithCreaturesTriggeredAbility(new AngelicGuardianGainEffect(), 1));
}
public AngelicGuardian(final AngelicGuardian card) {
super(card);
}
@Override
public AngelicGuardian copy() {
return new AngelicGuardian(this);
}
}
class AngelicGuardianGainEffect extends OneShotEffect {
public AngelicGuardianGainEffect() {
super(Outcome.Benefit);
staticText = "they gain indestructible until end of turn";
}
public AngelicGuardianGainEffect(final AngelicGuardianGainEffect effect) {
super(effect);
}
@Override
public AngelicGuardianGainEffect copy() {
return new AngelicGuardianGainEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
game.getCombat().getAttackers().stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.filter(permanent -> permanent.isControlledBy(you.getId()))
.filter(MageObject::isCreature)
.forEach(permanent -> {
ContinuousEffect effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
});
return true;
}
return false;
}
}