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[G18] added Angelic Guardian
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Mage.Sets/src/mage/cards/a/AngelicGuardian.java
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88
Mage.Sets/src/mage/cards/a/AngelicGuardian.java
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package mage.cards.a;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* @author JayDi85
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*/
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public final class AngelicGuardian extends CardImpl {
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public AngelicGuardian(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}{W}");
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this.subtype.add(SubType.ANGEL);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever one or more creatures you control attack, they gain indestructible until end of turn
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this.addAbility(new AttacksWithCreaturesTriggeredAbility(new AngelicGuardianGainEffect(), 1));
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}
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public AngelicGuardian(final AngelicGuardian card) {
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super(card);
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}
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@Override
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public AngelicGuardian copy() {
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return new AngelicGuardian(this);
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}
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}
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class AngelicGuardianGainEffect extends OneShotEffect {
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public AngelicGuardianGainEffect() {
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super(Outcome.Benefit);
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staticText = "they gain indestructible until end of turn";
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}
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public AngelicGuardianGainEffect(final AngelicGuardianGainEffect effect) {
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super(effect);
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}
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@Override
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public AngelicGuardianGainEffect copy() {
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return new AngelicGuardianGainEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player you = game.getPlayer(source.getControllerId());
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if (you != null) {
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game.getCombat().getAttackers().stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.filter(permanent -> permanent.isControlledBy(you.getId()))
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.filter(MageObject::isCreature)
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.forEach(permanent -> {
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ContinuousEffect effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(effect, source);
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});
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return true;
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}
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return false;
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}
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}
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