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[MOR]Added Gilt-Leaf Archdruid
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Mage.Sets/src/mage/sets/morningtide/GiltLeafArchdruid.java
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Mage.Sets/src/mage/sets/morningtide/GiltLeafArchdruid.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.morningtide;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SpellCastTriggeredAbility;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.DrawCardControllerEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.FilterSpell;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author Plopman
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*/
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public class GiltLeafArchdruid extends CardImpl<GiltLeafArchdruid> {
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private static final FilterSpell filterSpell = new FilterSpell("a Druid spell");
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static {
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filterSpell.add(new SubtypePredicate("Druid"));
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}
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public GiltLeafArchdruid(UUID ownerId) {
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super(ownerId, 124, "Gilt-Leaf Archdruid", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
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this.expansionSetCode = "MOR";
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this.subtype.add("Elf");
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this.subtype.add("Druid");
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this.color.setGreen(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Whenever you cast a Druid spell, you may draw a card.
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this.addAbility(new SpellCastTriggeredAbility(new DrawCardControllerEffect(1), filterSpell, true));
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// Tap seven untapped Druids you control: Gain control of all lands target player controls.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainControlAllLandsEffect(Duration.EndOfGame), new TapTargetCost(new TargetControlledCreaturePermanent(7, 7, new FilterControlledCreaturePermanent("Druid", "Druids you control"), true)));
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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public GiltLeafArchdruid(final GiltLeafArchdruid card) {
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super(card);
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}
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@Override
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public GiltLeafArchdruid copy() {
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return new GiltLeafArchdruid(this);
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}
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}
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class GainControlAllLandsEffect extends ContinuousEffectImpl<GainControlAllLandsEffect> {
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public GainControlAllLandsEffect(Duration duration) {
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super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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}
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public GainControlAllLandsEffect(final GainControlAllLandsEffect effect) {
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super(effect);
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}
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@Override
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public GainControlAllLandsEffect copy() {
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return new GainControlAllLandsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (targetPointer != null) {
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for(Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), targetPointer.getFirst(game, source), game)){
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if (permanent != null) {
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permanent.changeControllerId(source.getControllerId(), game);
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}
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}
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "Gain control of all lands target player controls";
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}
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}
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