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synced 2024-11-15 03:00:16 +00:00
* Fixed 8 cards with "becomes creature attached" effect that it adds colors instead replace it;
* Affected cards: Awaken the Ancient, Corrupted Zendikon, Crusher Zendikon, Deep Freeze, Guardian Zendikon, Living Terrain, Vastwood Zendikon, Wind Zendikon;
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858f210a83
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72314a9512
10 changed files with 146 additions and 26 deletions
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@ -65,7 +65,8 @@ public class AwakenTheAncient extends CardImpl {
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this.addAbility(ability);
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// Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new GiantToken(), "Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new GiantToken(), "Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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}
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@ -68,7 +68,7 @@ public class CorruptedZendikon extends CardImpl {
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// Enchanted land is a 3/3 black Ooze creature. It's still a land.
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD,
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new BecomesCreatureAttachedEffect(new CorruptedZendikonOozeToken(),
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"Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield));
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"Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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// When enchanted land dies, return that card to its owner's hand.
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@ -67,7 +67,8 @@ public class CrusherZendikon extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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// When enchanted land dies, return that card to its owner's hand.
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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@ -69,7 +69,7 @@ public class DeepFreeze extends CardImpl {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new BecomesCreatureAttachedEffect(new DeepFreezeToken(),
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"Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types",
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Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.ABILITIES_AND_PT)
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Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.ABILITIES)
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));
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}
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@ -70,7 +70,8 @@ public class GuardianZendikon extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new WallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new GuardianZendikonWallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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@ -87,9 +88,9 @@ public class GuardianZendikon extends CardImpl {
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}
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}
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class WallToken extends TokenImpl {
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class GuardianZendikonWallToken extends TokenImpl {
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WallToken() {
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GuardianZendikonWallToken() {
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super("", "2/6 white wall creature with defender");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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@ -98,11 +99,11 @@ class WallToken extends TokenImpl {
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toughness = new MageInt(6);
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this.addAbility(DefenderAbility.getInstance());
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}
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public WallToken(final WallToken token) {
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public GuardianZendikonWallToken(final GuardianZendikonWallToken token) {
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super(token);
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}
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public WallToken copy() {
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return new WallToken(this);
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public GuardianZendikonWallToken copy() {
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return new GuardianZendikonWallToken(this);
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}
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}
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@ -61,7 +61,8 @@ public class LivingTerrain extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted land is a 5/6 green Treefolk creature that's still a land.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new TreefolkToken(), "Enchanted land is a 5/6 green Treefolk creature that's still a land", Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new TreefolkToken(), "Enchanted land is a 5/6 green Treefolk creature that's still a land", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR)));
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}
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public LivingTerrain(final LivingTerrain card) {
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@ -69,7 +69,7 @@ public class VastwoodZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new ElementalCreatureToken(6, 4, "6/4 green Elemental creature", new ObjectColor("G")),
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"Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield ));
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"Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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@ -66,7 +66,9 @@ public class WindZendikon extends CardImpl {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(
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new WindZendikonElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land",
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Duration.WhileOnBattlefield, BecomesCreatureAttachedEffect.LoseType.COLOR));
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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@ -82,8 +84,8 @@ public class WindZendikon extends CardImpl {
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return new WindZendikon(this);
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}
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class ElementalToken extends TokenImpl {
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ElementalToken() {
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class WindZendikonElementalToken extends TokenImpl {
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WindZendikonElementalToken() {
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super("", "2/2 blue Elemental creature with flying");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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@ -92,12 +94,12 @@ public class WindZendikon extends CardImpl {
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toughness = new MageInt(2);
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addAbility(FlyingAbility.getInstance());
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}
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public ElementalToken(final ElementalToken token) {
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public WindZendikonElementalToken(final WindZendikonElementalToken token) {
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super(token);
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}
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public ElementalToken copy() {
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return new ElementalToken(this);
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public WindZendikonElementalToken copy() {
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return new WindZendikonElementalToken(this);
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}
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}
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}
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@ -0,0 +1,114 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.continuous;
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import mage.ObjectColor;
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import mage.abilities.AbilitiesImpl;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author JayDi85
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*/
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public class BecomesCreatureAttachedTest extends CardTestPlayerBase {
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// Dryad Arbor -- green creature land
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@Test
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public void test_CreatureLandWithColor() {
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addCard(Zone.BATTLEFIELD, playerA, "Dryad Arbor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Dryad Arbor", 1);
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assertPowerToughness(playerA, "Dryad Arbor", 1, 1);
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// land
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assertColor(playerA, "Forest", "WUBGR", false);
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// dryad
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assertColor(playerA, "Dryad Arbor", "G", true);
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assertColor(playerA, "Dryad Arbor", "WUBR", false);
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}
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@Test
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public void test_AttachToLandWithColorReplace() {
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// Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
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addCard(Zone.HAND, playerA, "Wind Zendikon", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Dryad Arbor", 1);
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// attach to forest and check color changing
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wind Zendikon", "Dryad Arbor");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Dryad Arbor", 1);
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assertPowerToughness(playerA, "Dryad Arbor", 2, 2);
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assertType("Dryad Arbor", CardType.CREATURE, true);
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assertType("Dryad Arbor", CardType.LAND, true);
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assertAbilities(playerA, "Dryad Arbor", new AbilitiesImpl<>(FlyingAbility.getInstance()));
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assertColor(playerA, "Dryad Arbor", "U", true);
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assertColor(playerA, "Dryad Arbor", "WBGR", false);
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}
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@Test
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public void test_AttachToLandWithColorAdd() {
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// Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
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addCard(Zone.HAND, playerA, "Deep Freeze", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Dryad Arbor", 1);
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// attach to forest and check color changing
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deep Freeze", "Dryad Arbor");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Dryad Arbor", 1);
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assertPowerToughness(playerA, "Dryad Arbor", 0, 4);
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assertType("Dryad Arbor", CardType.CREATURE, true);
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assertType("Dryad Arbor", CardType.LAND, true);
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assertType("Dryad Arbor", CardType.LAND, SubType.WALL);
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assertAbilities(playerA, "Dryad Arbor", new AbilitiesImpl<>(DefenderAbility.getInstance()));
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assertColor(playerA, "Dryad Arbor", "UG", true);
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assertColor(playerA, "Dryad Arbor", "WBR", false);
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}
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}
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@ -40,7 +40,7 @@ import mage.game.permanent.token.Token;
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public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
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public enum LoseType {
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NONE, ALL, ALL_BUT_COLOR, ABILITIES, ABILITIES_SUBTYPE_AND_PT, ABILITIES_AND_PT
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NONE, ALL, ALL_BUT_COLOR, ABILITIES, ABILITIES_SUBTYPE, COLOR
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}
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protected Token token;
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@ -98,7 +98,7 @@ public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
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switch (loseType) {
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case ALL:
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case ALL_BUT_COLOR:
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case ABILITIES_SUBTYPE_AND_PT:
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case ABILITIES_SUBTYPE:
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permanent.getSubtype(game).retainAll(SubType.getLandTypes(false));
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break;
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}
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@ -107,12 +107,12 @@ public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
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permanent.getSubtype(game).add(t);
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}
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}
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}
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break;
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case ColorChangingEffects_5:
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if (sublayer == SubLayer.NA) {
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if (loseType == LoseType.ALL) {
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if (loseType == LoseType.ALL || loseType == LoseType.COLOR) {
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permanent.getColor(game).setBlack(false);
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permanent.getColor(game).setGreen(false);
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permanent.getColor(game).setBlue(false);
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}
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}
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break;
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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switch (loseType) {
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case ALL:
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case ALL_BUT_COLOR:
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case ABILITIES:
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case ABILITIES_AND_PT:
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case ABILITIES_SUBTYPE_AND_PT:
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case ABILITIES_SUBTYPE:
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permanent.removeAllAbilities(source.getSourceId(), game);
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break;
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}
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for (Ability ability : token.getAbilities()) {
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permanent.addAbility(ability, source.getSourceId(), game);
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}
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}
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break;
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case PTChangingEffects_7:
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if (sublayer == SubLayer.SetPT_7b) {
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permanent.getPower().setValue(token.getPower().getValue());
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permanent.getToughness().setValue(token.getToughness().getValue());
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break;
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}
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break;
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}
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}
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return true;
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