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Allowed getOpponents to filter out players who have lost the game. Fixes Corrupt mechanic, Mycosynth Fiend, etc
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parent
97b2ab0b26
commit
725c29182b
4 changed files with 11 additions and 8 deletions
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@ -6,7 +6,6 @@ import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import java.util.Objects;
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@ -21,7 +20,7 @@ public enum CorruptedCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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return game.getOpponents(source.getControllerId())
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return game.getOpponents(source.getControllerId(), true)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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@ -15,11 +15,10 @@ public enum OneOpponentCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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return game.getOpponents(source.getControllerId())
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return game.getOpponents(source.getControllerId(), true)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.filter(player -> !player.hasLost())
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.count() <= 1;
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}
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@ -16,7 +16,7 @@ public enum OpponentsPoisonCountersCount implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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int amount = 0;
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Set<UUID> playerList = game.getOpponents(sourceAbility.getControllerId());
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Set<UUID> playerList = game.getOpponents(sourceAbility.getControllerId(), true);
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for (UUID playerUUID : playerList) {
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Player player = game.getPlayer(playerUUID);
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if (player != null) {
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@ -136,14 +136,18 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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PlayerList getPlayerList();
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default Set<UUID> getOpponents(UUID playerId) {
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return getOpponents(playerId, false);
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}
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/**
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* Returns a Set of opponents in range for the given playerId This return
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* also a player, that has dies this turn.
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* Returns a Set of opponents in range for the given playerId
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*
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* @param playerId
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* @param excludeDeadPlayers Determines if players who have lost are excluded from the list
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* @return
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*/
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default Set<UUID> getOpponents(UUID playerId) {
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default Set<UUID> getOpponents(UUID playerId, boolean excludeDeadPlayers) {
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Player player = getPlayer(playerId);
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if (player == null) {
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return new HashSet<>();
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@ -151,6 +155,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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return player.getInRange().stream()
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.filter(opponentId -> !opponentId.equals(playerId))
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.filter(opponentId -> !excludeDeadPlayers || !getPlayer(opponentId).hasLost())
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.collect(Collectors.toSet());
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}
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