From 7271c0760d7443ea7100471281ac7cdd30257d9e Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 5 Sep 2021 07:07:10 -0400 Subject: [PATCH] [MID] updated spoiler --- Utils/mtg-cards-data.txt | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index e7a2457af3..b9e81a1a01 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -42185,9 +42185,10 @@ Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$I Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.| Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."| -Poppet Stitcher|Innistrad: Midnight Hunt|71l|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.| -Poppet Factory|Innistrad: Midnight Hunt|71l|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.| +Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.| +Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.| Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}| +Sludge Monster|Innistrad: Midnight Hunt|76|R|{3}{U}{U}|Creature - Horror|5|5|Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.$Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.| Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Flash$Flying| Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.| Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.| @@ -42197,8 +42198,8 @@ Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifel Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.| Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.| Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.| -Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound| -Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound| +Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound| +Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card.$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound| Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.| Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.| Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.| @@ -42226,13 +42227,17 @@ Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target cre Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.| Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.| Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.| +Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.| Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."| Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.| Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.| Bladestitched Skaab|Innistrad: Midnight Hunt|212|U|{U}{B}|Creature - Zombie Soldier|2|3|Other Zombies you control get +1/+0.| +Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}| Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Pesant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}| Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.| +Diregraf Rebirth|Innistrad: Midnight Hunt|220|U|{3}{B}{G}|Sorcery|||This spell costs {1} less to cast for each creature that died this turn.$Return target creature card from your graveyard to the battlefield.$Flashback {5}{B}{G}| Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life, draw two cards, then discard two cards.$Flashback {1}{W}{U}| +Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.| Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}| Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}| Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound|