Implemented Cavalier of Flame

This commit is contained in:
Evan Kranzler 2019-06-23 09:57:33 -04:00
parent afcd626dd1
commit 72839bcebf
2 changed files with 118 additions and 0 deletions

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@ -0,0 +1,117 @@
package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageAllEffect;
import mage.abilities.effects.common.DamagePlayersEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class CavalierOfFlame extends CardImpl {
private static final DynamicValue xValue = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_LAND);
private static final FilterPermanent filter = new FilterPlaneswalkerPermanent();
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public CavalierOfFlame(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{R}");
this.subtype.add(SubType.ELEMENTAL);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(6);
this.toughness = new MageInt(5);
// {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
Ability ability = new SimpleActivatedAbility(new BoostControlledEffect(
1, 0, Duration.EndOfTurn
).setText("Creatures you control get +1/+0"), new ManaCostsImpl("{1}{R}"));
ability.addEffect(new GainAbilityControlledEffect(
HasteAbility.getInstance(), Duration.EndOfTurn,
StaticFilters.FILTER_PERMANENT_CREATURE
).setText("and gain haste until end of turn"));
this.addAbility(ability);
// When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CavalierOfFlameEffect()));
// When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
ability = new DiesTriggeredAbility(new DamagePlayersEffect(
Outcome.Damage, xValue, TargetController.OPPONENT
).setText("it deals X damage to each opponent"));
ability.addEffect(new DamageAllEffect(
xValue, filter
).setText("and each planeswalker they control, where X is the number of land cards in your graveyard"));
this.addAbility(ability);
}
private CavalierOfFlame(final CavalierOfFlame card) {
super(card);
}
@Override
public CavalierOfFlame copy() {
return new CavalierOfFlame(this);
}
}
class CavalierOfFlameEffect extends OneShotEffect {
CavalierOfFlameEffect() {
super(Outcome.Benefit);
staticText = "discard any number of cards, then draw that many cards.";
}
private CavalierOfFlameEffect(final CavalierOfFlameEffect effect) {
super(effect);
}
@Override
public CavalierOfFlameEffect copy() {
return new CavalierOfFlameEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
TargetCardInHand target = new TargetCardInHand(0, player.getHand().size(), StaticFilters.FILTER_CARD);
if (player.choose(outcome, player.getHand(), target, game)) {
int counter = target
.getTargets()
.stream()
.map(uuid -> game.getCard(uuid))
.mapToInt(card -> card != null && player.discard(card, source, game) ? 1 : 0)
.sum();
player.drawCards(counter, game);
}
return true;
}
}

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@ -62,6 +62,7 @@ public final class CoreSet2020 extends ExpansionSet {
cards.add(new SetCardInfo("Boneclad Necromancer", 93, Rarity.COMMON, mage.cards.b.BonecladNecromancer.class));
cards.add(new SetCardInfo("Captivating Gyre", 51, Rarity.UNCOMMON, mage.cards.c.CaptivatingGyre.class));
cards.add(new SetCardInfo("Cavalier of Dawn", 10, Rarity.MYTHIC, mage.cards.c.CavalierOfDawn.class));
cards.add(new SetCardInfo("Cavalier of Flame", 125, Rarity.MYTHIC, mage.cards.c.CavalierOfFlame.class));
cards.add(new SetCardInfo("Cavalier of Night", 94, Rarity.MYTHIC, mage.cards.c.CavalierOfNight.class));
cards.add(new SetCardInfo("Cerulean Drake", 53, Rarity.UNCOMMON, mage.cards.c.CeruleanDrake.class));
cards.add(new SetCardInfo("Chandra's Embercat", 129, Rarity.COMMON, mage.cards.c.ChandrasEmbercat.class));