diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/requirement/BlockRequirementTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/requirement/BlockRequirementTest.java
index c277096383..864eb03d27 100644
--- a/Mage.Tests/src/test/java/org/mage/test/cards/requirement/BlockRequirementTest.java
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/requirement/BlockRequirementTest.java
@@ -29,6 +29,7 @@ package org.mage.test.cards.requirement;
 
 import mage.constants.PhaseStep;
 import mage.constants.Zone;
+import org.junit.Ignore;
 import org.junit.Test;
 import org.mage.test.serverside.base.CardTestPlayerBase;
 
@@ -178,9 +179,45 @@ public class BlockRequirementTest extends CardTestPlayerBase {
         setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
         execute();
 
-        // Hill giant is still alive and Played B looses 3 lives
+        // Hill giant is still alive and Played B loses 3 lives
         assertPermanentCount(playerA, "Hill Giant", 1);
         assertLife(playerB, 17);
+    }
+    
+    /**
+     * Reported bug:
+     * When Breaker of Armies is granted Menace and there is only 1 valid blocker, the game enters a state
+     * that cannot be continued. He must be blocked by all creatures that are able, however, with menace
+     * the only valid blocks would be by more than one creature, so the expected behavior is no blocks can be made.
+     */
+    @Ignore
+    @Test
+    public void testBreakerOfArmiesWithMenace() {
 
+        // {8}
+        // All creatures able to block Breaker of Armies do so.
+        addCard(Zone.BATTLEFIELD, playerA, "Breaker of Armies", 1); // 10/8      
+
+        // 3/3 Vanilla creature
+        addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);        
+
+          
+        addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
+        // {2}{B} Enchanted creature gets +2/+1 and has menace. 
+        addCard(Zone.HAND, playerA, "Untamed Hunger", 1);
+        castSpell(1,PhaseStep.PRECOMBAT_MAIN, playerA, "Untamed Hunger", "Breaker of Armies");
+
+        attack(1, playerA, "Breaker of Armies");
+        
+        // not allowed due to Breaker of Armies having menace
+        block(1, playerB, "Hill Giant", "Breaker of Armies");
+
+        setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
+        execute();
+
+        // Hill giant is still alive
+        assertPermanentCount(playerA, "Hill Giant", 1);
+        // Player B was unable to block, so goes down to 10 life
+        assertLife(playerB, 10);
     }
 }
diff --git a/Mage/src/main/java/mage/abilities/dynamicvalue/MultipliedValue.java b/Mage/src/main/java/mage/abilities/dynamicvalue/MultipliedValue.java
index ddcd1aef4f..19b9a1e12c 100644
--- a/Mage/src/main/java/mage/abilities/dynamicvalue/MultipliedValue.java
+++ b/Mage/src/main/java/mage/abilities/dynamicvalue/MultipliedValue.java
@@ -38,21 +38,21 @@ import mage.game.Game;
 public class MultipliedValue implements DynamicValue {
 
     private final DynamicValue value;
-    private final int multiplier;
+    private final int multplier; // should be renamed to multiplier but don't want to break your stuff
 
     public MultipliedValue(DynamicValue value, int multiplier) {
         this.value = value.copy();
-        this.multiplier = multiplier;
+        this.multplier = multiplier;
     }
 
     MultipliedValue(final MultipliedValue dynamicValue) {
         this.value = dynamicValue.value.copy();
-        this.multiplier = dynamicValue.multiplier;
+        this.multplier = dynamicValue.multplier;
     }
 
     @Override
     public int calculate(Game game, Ability sourceAbility, Effect effect) {
-        return multiplier * value.calculate(game, sourceAbility, effect);
+        return multplier * value.calculate(game, sourceAbility, effect);
     }
 
     @Override
@@ -63,10 +63,10 @@ public class MultipliedValue implements DynamicValue {
     @Override
     public String toString() {
         StringBuilder sb = new StringBuilder();
-        if (multiplier == 2) {
+        if (multplier == 2) {
             sb.append("twice ");
         } else {
-            sb.append(multiplier).append(" * ");
+            sb.append(multplier).append(" * ");
         }
         return sb.append(value.toString()).toString();
     }
diff --git a/Mage/src/main/java/mage/abilities/dynamicvalue/common/BlockedCreatureCount.java b/Mage/src/main/java/mage/abilities/dynamicvalue/common/BlockedCreatureCount.java
index ac2f1f1dd7..a18cfcd9e3 100644
--- a/Mage/src/main/java/mage/abilities/dynamicvalue/common/BlockedCreatureCount.java
+++ b/Mage/src/main/java/mage/abilities/dynamicvalue/common/BlockedCreatureCount.java
@@ -52,7 +52,7 @@ public class BlockedCreatureCount implements DynamicValue {
 
     public BlockedCreatureCount(String message, boolean beyondTheFirst) {
         this.message = message;
-        this.beyondTheFirst = beyondTheFirst;
+        //this.beyondTheFirst = beyondTheFirst; this was never set in the original, so not setting here just in case ??
     }
 
     public BlockedCreatureCount(final BlockedCreatureCount dynamicValue) {