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* Delaying Shield - Fixed that always only 1 counter was removed but all had to be paid.
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27e62a07a3
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1 changed files with 12 additions and 13 deletions
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@ -62,10 +62,9 @@ public class DelayingShield extends CardImpl {
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super(ownerId, 17, "Delaying Shield", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}");
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this.expansionSetCode = "ODY";
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// If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DelayingShieldReplacementEffect()));
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// At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DelayingShieldUpkeepEffect(), TargetController.YOU, false));
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}
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@ -81,7 +80,7 @@ public class DelayingShield extends CardImpl {
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}
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class DelayingShieldReplacementEffect extends ReplacementEffectImpl {
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DelayingShieldReplacementEffect() {
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super(Duration.WhileOnBattlefield, Outcome.PreventDamage);
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staticText = "If damage would be dealt to you, put that many delay counters on {this} instead";
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@ -94,7 +93,7 @@ class DelayingShieldReplacementEffect extends ReplacementEffectImpl {
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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DamageEvent damageEvent = (DamageEvent) event;
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new AddCountersSourceEffect(CounterType.DELAY.createInstance(damageEvent.getAmount())).apply(game, source);
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new AddCountersSourceEffect(CounterType.DELAY.createInstance(damageEvent.getAmount()), true).apply(game, source);
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return true;
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}
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@ -102,7 +101,7 @@ class DelayingShieldReplacementEffect extends ReplacementEffectImpl {
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == EventType.DAMAGE_PLAYER;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getTargetId().equals(source.getControllerId());
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@ -115,30 +114,30 @@ class DelayingShieldReplacementEffect extends ReplacementEffectImpl {
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}
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class DelayingShieldUpkeepEffect extends OneShotEffect {
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DelayingShieldUpkeepEffect() {
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super(Outcome.Benefit);
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this.staticText = "remove all delay counters from {this}. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}";
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}
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DelayingShieldUpkeepEffect(final DelayingShieldUpkeepEffect effect) {
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super(effect);
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}
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@Override
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public DelayingShieldUpkeepEffect copy() {
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return new DelayingShieldUpkeepEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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if (controller != null && permanent != null) {
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int numCounters = permanent.getCounters().getCount(CounterType.DELAY);
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permanent.removeCounters(CounterType.DELAY.createInstance(), game);
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permanent.removeCounters(CounterType.DELAY.createInstance(numCounters), game);
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for (int i = numCounters; i > 0; i--) {
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if (player.chooseUse(Outcome.Benefit, "Pay {1}{W}? (" + i + " counters left to pay)", source, game)) {
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if (controller.chooseUse(Outcome.Benefit, "Pay {1}{W}? (" + i + " counters left to pay)", source, game)) {
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Cost cost = new ManaCostsImpl<>("{1}{W}");
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
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continue;
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