* Mistmeadow Witch - Fixed that the exiled creature wrongly came back tapped to battlefield.

This commit is contained in:
LevelX2 2013-11-23 16:03:50 +01:00
parent e83982498f
commit 7391b23ebb

View file

@ -96,7 +96,7 @@ class MistmeadowWitchEffect extends OneShotEffect<MistmeadowWitchEffect> {
if (permanent != null) {
if (permanent.moveToExile(source.getSourceId(), "Mistmeadow Witch Exile", source.getId(), game)) {
//create delayed triggered ability
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD, true));
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);