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* Mistmeadow Witch - Fixed that the exiled creature wrongly came back tapped to battlefield.
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@ -96,7 +96,7 @@ class MistmeadowWitchEffect extends OneShotEffect<MistmeadowWitchEffect> {
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if (permanent != null) {
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if (permanent.moveToExile(source.getSourceId(), "Mistmeadow Witch Exile", source.getId(), game)) {
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//create delayed triggered ability
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AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD, true));
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AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD));
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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game.addDelayedTriggeredAbility(delayedAbility);
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