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[MID] updated spoiler and reprints
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2 changed files with 34 additions and 5 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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*/
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public final class InnistradMidnightHunt extends ExpansionSet {
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public final class InnistradMidnightHunt extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Firmament Sage", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Sunrise Cavalier", "Sunstreak Phoenix", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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public static InnistradMidnightHunt getInstance() {
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public static InnistradMidnightHunt getInstance() {
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@ -159,6 +159,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Vanquish the Horde", 41, Rarity.RARE, mage.cards.v.VanquishTheHorde.class));
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cards.add(new SetCardInfo("Vanquish the Horde", 41, Rarity.RARE, mage.cards.v.VanquishTheHorde.class));
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cards.add(new SetCardInfo("Village Reavers", 165, Rarity.UNCOMMON, mage.cards.v.VillageReavers.class));
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cards.add(new SetCardInfo("Village Reavers", 165, Rarity.UNCOMMON, mage.cards.v.VillageReavers.class));
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cards.add(new SetCardInfo("Village Watch", 165, Rarity.UNCOMMON, mage.cards.v.VillageWatch.class));
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cards.add(new SetCardInfo("Village Watch", 165, Rarity.UNCOMMON, mage.cards.v.VillageWatch.class));
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cards.add(new SetCardInfo("Vivisection", 83, Rarity.UNCOMMON, mage.cards.v.Vivisection.class));
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cards.add(new SetCardInfo("Voldaren Ambusher", 166, Rarity.UNCOMMON, mage.cards.v.VoldarenAmbusher.class));
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cards.add(new SetCardInfo("Voldaren Ambusher", 166, Rarity.UNCOMMON, mage.cards.v.VoldarenAmbusher.class));
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cards.add(new SetCardInfo("Willow Geist", 207, Rarity.RARE, mage.cards.w.WillowGeist.class));
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cards.add(new SetCardInfo("Willow Geist", 207, Rarity.RARE, mage.cards.w.WillowGeist.class));
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cards.add(new SetCardInfo("Wing Shredder", 169, Rarity.COMMON, mage.cards.w.WingShredder.class));
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cards.add(new SetCardInfo("Wing Shredder", 169, Rarity.COMMON, mage.cards.w.WingShredder.class));
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@ -42173,8 +42173,8 @@ Dragonspeaker Shaman|Forgotten Realms Commander|330|U|{1}{R}{R}|Creature - Human
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Lightning Greaves|Forgotten Realms Commander|331|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
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Lightning Greaves|Forgotten Realms Commander|331|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
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Beloved Beggar|Innistrad: Midnight Hunt|3|U|{1}{W}|Creature - Human Peasant|0|4|Disturb {4}{W}{W}|
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Beloved Beggar|Innistrad: Midnight Hunt|3|U|{1}{W}|Creature - Human Peasant|0|4|Disturb {4}{W}{W}|
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Generous Soul|Innistrad: Midnight Hunt|3|U||Creature - Spirit|4|4|Flying, vigilance$If Generous Soul would be put into a graveyard from anywhere, exile it instead.|
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Generous Soul|Innistrad: Midnight Hunt|3|U||Creature - Spirit|4|4|Flying, vigilance$If Generous Soul would be put into a graveyard from anywhere, exile it instead.|
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Bereaved Survivor|Innistrad: Midnight Hunt|4|C|{2}{W}|Creature - Human Pesant|2|1|When another creature you control dies, transform Bereaved Survivor.|
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Bereaved Survivor|Innistrad: Midnight Hunt|4|U|{2}{W}|Creature - Human Pesant|2|1|When another creature you control dies, transform Bereaved Survivor.|
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Dauntless Avenger|Innistrad: Midnight Hunt|4|C||Creature - Human Soldier|3|2|Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.|
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Dauntless Avenger|Innistrad: Midnight Hunt|4|U||Creature - Human Soldier|3|2|Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.|
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Brutal Cathar|Innistrad: Midnight Hunt|7|R|{2}{W}|Creature - Human Soldier Werewolf|2|2|When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.$Daybound|
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Brutal Cathar|Innistrad: Midnight Hunt|7|R|{2}{W}|Creature - Human Soldier Werewolf|2|2|When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.$Daybound|
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Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strike$Ward—Pay 3 life.$Nightbound|
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Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strike$Ward—Pay 3 life.$Nightbound|
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Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
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Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
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@ -42184,6 +42184,7 @@ Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|F
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Fateful Absense|Innistrad: Midnight Hunt|18|R|{1}{W}|Instant|||Destroy target creature or planeswalker. Its controller investigates.|
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Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
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Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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@ -42195,7 +42196,7 @@ Ritual of Hope|Innistrad: Midnight Hunt|31|U|{1}{W}|Instant|||Creatures you cont
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Sigardian Savior|Innistrad: Midnight Hunt|34|M|{3}{W}{W}|Creature - Angel|3|3|Flying$When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.|
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Sigardian Savior|Innistrad: Midnight Hunt|34|M|{3}{W}{W}|Creature - Angel|3|3|Flying$When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.|
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Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
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Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
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Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.|
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Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.|
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Traben Exorcism|Innistrad: Midnight Hunt|39|C|{1}{W}|Instant|||Exile target Spirit, creature with disturb, or enchantment.|
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Thraben Exorcism|Innistrad: Midnight Hunt|39|C|{1}{W}|Instant|||Exile target Spirit, creature with disturb, or enchantment.|
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Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
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Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
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Vanquish the Horde|Innistrad: Midnight Hunt|41|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.|
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Vanquish the Horde|Innistrad: Midnight Hunt|41|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.|
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Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}|
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Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}|
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@ -42205,14 +42206,20 @@ Curse of Surveillance|Innistrad: Midnight Hunt|46|R|{4}{U}|Enchantment - Aura Cu
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Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|
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Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|
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Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
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Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Fading Hope|Innistrad: Midnight Hunt|51|U|{U}|Instant|||Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.|
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Firmament Sage|Innistrad: Midnight Hunt|53|U|{3}{U}|Creature - Human Wizard|2|3|If it's neither day or night, it becomes day as Firmament Sage enters the battlefield.$Whenever day becomes night or night becomes day, draw a card.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
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Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
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Malevolent Hermit|Innistrad: Midnight Hunt|61|R|{1}{U}|Creature - Human Wizard|2|1|{T}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.$Disturb {2}{U}|
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Benevolent Geist|Innistrad: Midnight Hunt|61|R||Creature - Spirit Wizard|2|2|Flying$Noncreature spells you control can't be countered.$If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.|
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Memory Deluge|Innistrad: Midnight Hunt|62|R|{2}{U}{U}|Instant|||Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.$Flashback {5}{U}{U}|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Organ Hoarder|Innistrad: Midnight Hunt|66|C|{3}{U}|Creature - Zombie|3|2|When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.|
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Organ Hoarder|Innistrad: Midnight Hunt|66|C|{3}{U}|Creature - Zombie|3|2|When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.|
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Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}|
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Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}|
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Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
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Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
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Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other Spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
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Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other Spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
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Phantom Carriage|Innistrad: Midnight Hunt|70|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or distrub, put it into your graveyard, then shuffle.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
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Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
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Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}|
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Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}|
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@ -42223,15 +42230,19 @@ Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Fla
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Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue Werewolf|1|1|Suspicious Stowaway can't be blocked.$Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.$Daybound|
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Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue Werewolf|1|1|Suspicious Stowaway can't be blocked.$Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.$Daybound|
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Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound|
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Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound|
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Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.|
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Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.|
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Vivisection|Innistrad: Midnight Hunt|83|U|{3}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw three cards.|
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Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.|
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Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.|
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Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Daybound|
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Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Daybound|
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Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound|
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Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound|
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Bladebrand|Innistrad: Midnight Hunt|87|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.|
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Bladebrand|Innistrad: Midnight Hunt|87|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.|
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Bloodline Culling|Innistrad: Midnight Hunt|89|R|{1}{B}{B}|Instant|||Choose one —$• Target creature gets -5/-5 until end of turn.$• Creature tokens get -2/-2 until end of turn.|
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Bloodtithe Collector|Innistrad: Midnight Hunt|90|U|{4}{B}|Creature - Vampire Noble|3|4|Flying$When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.|
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Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.|
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Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.|
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Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.$Daybound|
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Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.$Daybound|
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Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound|
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Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound|
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Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
|
Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
|
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Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.|
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Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.|
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Dreadhound|Innistrad: Midnight Hunt|97|U|{4}{B}{B}|Creature - Demon Dog|6|6|When Dreadhound enters the battlefield, mill three cards.$Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.|
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Eaten Alive|Innistrad: Midnight Hunt|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Exile target creature or planeswalker.|
|
Eaten Alive|Innistrad: Midnight Hunt|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Exile target creature or planeswalker.|
|
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Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.|
|
Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.|
|
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Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.|
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Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.|
|
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|
@ -42243,12 +42254,17 @@ Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deat
|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
|
Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
|
||||||
Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
|
Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
|
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Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
|
Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
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|
The Meathook Massacre|Innistrad: Midnight Hunt|112|M|{X}{B}{B}|Legendary Enchantment|||When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.$Whenever a creature you control dies, each opponent loses 1 life.$Whenever a creature an opponent controls dies, you gain 1 life.|
|
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Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
|
Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
|
||||||
Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
|
Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
|
||||||
Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
|
Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
|
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Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
|
Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
|
||||||
|
Vengeful Strangler|Innistrad: Midnight Hunt|126|U|{1}{B}|Creature - Human Rogue|2|1|Vengeful Strangler can't block.$When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.|
|
||||||
|
Strangling Grasp|Innistrad: Midnight Hunt|126|U||Enchantment - Aura|||Enchant creature or planeswalker an opponent controls$At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.|
|
||||||
Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.|
|
Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.|
|
||||||
Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
|
Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
|
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|
Burn Down the House|Innistrad: Midnight Hunt|131|R|{3}{R}{R}|Sorcery|||Choose one —$• Burn Down the House deals 5 damage to each creature and each planeswalker.$• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.|
|
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|
Cathartic Pyre|Innistrad: Midnight Hunt|133|U|{1}{R}|Instant|||Choose one —$• Cathartic Pyre deals 3 damage to target creature or planeswalker.$• Discard up to two cards, then draw that many cards.|
|
||||||
Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.|
|
Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.|
|
||||||
Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.|
|
Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.|
|
||||||
Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.|
|
Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.|
|
||||||
|
@ -42265,10 +42281,13 @@ Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals
|
||||||
Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
|
Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
|
||||||
Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
|
Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
|
||||||
Seize the Storm|Innistrad: Midnight Hunt|158|U|{4}{R}|Sorcery|||Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."$Flashback {6}{R}|
|
Seize the Storm|Innistrad: Midnight Hunt|158|U|{4}{R}|Sorcery|||Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."$Flashback {6}{R}|
|
||||||
|
Smoldering Egg|Innistrad: Midnight Hunt|159|R|{1}{R}|Creature - Dragon Egg|0|4|Defender$Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.|
|
||||||
|
Ashmouth Dragon|Innistrad: Midnight Hunt|159|R||Creature - Dragon|4|4|Flying$Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.|
|
||||||
Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
|
Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
|
||||||
Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
|
Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
|
||||||
Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
|
Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
|
||||||
Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
|
Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
|
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|
Sunstreak Phoenix|Innistrad: Midnight Hunt|162|M|{2}{R}{R}|Creature - Phoenix|4|2|Flying$If it's nether day nor night, it becomes day when Sunstreak Phoenix enters the battlefield.$When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.|
|
||||||
Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.|
|
Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.|
|
||||||
Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
|
Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
|
||||||
Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
|
Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
|
||||||
|
@ -42284,6 +42303,8 @@ Clear Shot|Innistrad: Midnight Hunt|176|U|{2}{G}|Instant|||Target creature you c
|
||||||
Consuming Blob|Innistrad: Midnight Hunt|177|M|{3}{G}{G}|Creature - Ooze|*|*+1|Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.$At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".|
|
Consuming Blob|Innistrad: Midnight Hunt|177|M|{3}{G}{G}|Creature - Ooze|*|*+1|Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.$At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".|
|
||||||
Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.|
|
Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.|
|
||||||
Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
|
Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
|
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|
Deathbonnet Sprout|Innistrad: Midnight Hunt|181|U|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.|
|
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|
Deathbonnet Hulk|Innistrad: Midnight Hunt|181|U||Creature - Fungus Horror|3|3|At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.|
|
||||||
Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.|
|
Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.|
|
||||||
Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.|
|
Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.|
|
||||||
Hound Tamer|Innistrad: Midnight Hunt|187|U|{2}{G}|Creature - Human Werewolf|3|3|Trample${3}{G}: Put a +1/+1 counter on target creature.$Daybound|
|
Hound Tamer|Innistrad: Midnight Hunt|187|U|{2}{G}|Creature - Human Werewolf|3|3|Trample${3}{G}: Put a +1/+1 counter on target creature.$Daybound|
|
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|
@ -42291,12 +42312,14 @@ Untamed Pup|Innistrad: Midnight Hunt|187|U||Creature - Werewolf|4|4|Trample$Othe
|
||||||
Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
|
Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
|
||||||
Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
|
Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
|
||||||
Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
|
Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
|
||||||
|
Primal Adversary|Innistrad: Midnight Hunt|194|M|{2}{G}|Creature - Wolf|4|3|Trample$When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.|
|
||||||
Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.|
|
Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.|
|
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Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
|
Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
|
||||||
Turn the Earth|Innistrad: Midnight Hunt|205|U|{G}|Instant|||Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.$Flashback {1}{G}|
|
Turn the Earth|Innistrad: Midnight Hunt|205|U|{G}|Instant|||Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.$Flashback {1}{G}|
|
||||||
Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.|
|
Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.|
|
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Willow Geist|Innistrad: Midnight Hunt|207|R|{G}|Creature - Treefolk Spirit|1|1|Trample$Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.$When Willow Geist dies, you gain life equal to its power.|
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Willow Geist|Innistrad: Midnight Hunt|207|R|{G}|Creature - Treefolk Spirit|1|1|Trample$Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.$When Willow Geist dies, you gain life equal to its power.|
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Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."|
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Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."|
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Angelfire Ignition|Innistrad: Midnight Hunt|209|R|{1}{R}{W}|Sorcery|||Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.$Flashback {2}{R}{W}|
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Arcane Infusion|Innistrad: Midnight Hunt|210|U|{U}{R}|Instant|||Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Flashback {3}{U}{R}|
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Arcane Infusion|Innistrad: Midnight Hunt|210|U|{U}{R}|Instant|||Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Flashback {3}{U}{R}|
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Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.|
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Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.|
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Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.|
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Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.|
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@ -42305,16 +42328,21 @@ Can't Stay Away|Innistrad: Midnight Hunt|213|R|{W}{B}|Sorcery|||Return target cr
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Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional cost to cast this spell, sacrifice any number of creatures.$Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.$Flashback {3}{U}{B}|
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Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional cost to cast this spell, sacrifice any number of creatures.$Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.$Flashback {3}{U}{B}|
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Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
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Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
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Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Dennick, Pious Apprentice|Innistrad: Midnight Hunt|217|R|{W}{U}|Legendary Creature - Human Soldier|2|3|Lifelink$Cards in graveyards can't be the targets of spells or abilities.$Disturb {2}{W}{U}|
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Dennick, Pious Apparition|Innistrad: Midnight Hunt|217|R||Legendary Creature - Spirit Soldier|3|2|Flying$Whenever one or more creature cards are put into graveyards from anywhere, investigate.$If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.|
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Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
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Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
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Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
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Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
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Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
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Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
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Diregraf Rebirth|Innistrad: Midnight Hunt|220|U|{3}{B}{G}|Sorcery|||This spell costs {1} less to cast for each creature that died this turn.$Return target creature card from your graveyard to the battlefield.$Flashback {5}{B}{G}|
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Diregraf Rebirth|Innistrad: Midnight Hunt|220|U|{3}{B}{G}|Sorcery|||This spell costs {1} less to cast for each creature that died this turn.$Return target creature card from your graveyard to the battlefield.$Flashback {5}{B}{G}|
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Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life, draw two cards, then discard two cards.$Flashback {1}{W}{U}|
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Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life, draw two cards, then discard two cards.$Flashback {1}{W}{U}|
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Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.|
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Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.|
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Florian, Voldaren Scion|Innistrad: Midnight Hunt|223|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}|
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Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}|
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Hallowed Respite|Innistrad: Midnight Hunt|227|R|{W}{U}|Sorcery|||Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your counter, put a +1/+1 counter on it. Otherwise, tap it.$Flashback {1}{W}{U}|
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Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Katilda, Dawnhart Prime|Innistrad: Midnight Hunt|230|R|{G}{W}|Legendary Creature - Human Warlock|1|1|Protection from Werewolves$Human creatures you control have "{T}: Add one mana of any of this creature's colors."${4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|
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Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound|
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Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound|
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Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
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Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
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Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
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Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
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@ -42325,13 +42353,13 @@ Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Siphon Insight|Innistrad: Midnight Hunt|241|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
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Siphon Insight|Innistrad: Midnight Hunt|241|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
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Slogurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
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Slogurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
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Sunrise Cavalier|Innistrad: Midnight Hunt|244|U|{1}{R}{W}|Creature - Human Knight|3|3|Trample, haste$If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.$Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.|
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Teferi, Who Slows the Sunset|Innistrad: Midnight Hunt|245|M|{2}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.$−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."|
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Teferi, Who Slows the Sunset|Innistrad: Midnight Hunt|245|M|{2}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.$−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
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Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
|
Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
|
||||||
Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
|
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Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
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Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
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Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
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Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
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Reference in a new issue