Fixed a bug that caused mass boost / unboost of spells to be applied to wrong objects.

This commit is contained in:
LevelX2 2014-08-19 15:04:33 +02:00
parent 0bc6952933
commit 746c86363f
3 changed files with 20 additions and 6 deletions

View file

@ -137,7 +137,9 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
public void init(Ability source, Game game) { public void init(Ability source, Game game) {
targetPointer.init(game, source); targetPointer.init(game, source);
//20100716 - 611.2c //20100716 - 611.2c
if (AbilityType.ACTIVATED.equals(source.getAbilityType()) || AbilityType.TRIGGERED.equals(source.getAbilityType())) { if (AbilityType.ACTIVATED.equals(source.getAbilityType())
|| AbilityType.SPELL.equals(source.getAbilityType())
|| AbilityType.TRIGGERED.equals(source.getAbilityType())) {
if (layer != null) { if (layer != null) {
switch (layer) { switch (layer) {
case CopyEffects_1: case CopyEffects_1:

View file

@ -28,6 +28,8 @@
package mage.abilities.effects.common.continious; package mage.abilities.effects.common.continious;
import java.util.Iterator;
import java.util.UUID;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer; import mage.constants.Layer;
import mage.constants.Outcome; import mage.constants.Outcome;
@ -123,13 +125,25 @@ public class BoostAllEffect extends ContinuousEffectImpl {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
for (Permanent perm: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) { if (this.affectedObjectsSet) {
if (!this.affectedObjectsSet || objects.contains(perm.getId())) { for (Iterator<UUID> it = objects.iterator(); it.hasNext();) { // filter may not be used again, because object can have changed filter relevant attributes but still geets boost
UUID permanentId = it.next();
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.addPower(power.calculate(game, source, this));
permanent.addToughness(toughness.calculate(game, source, this));
} else {
it.remove(); // no longer on the battlefield, remove reference to object
}
}
} else {
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (!(excludeSource && perm.getId().equals(source.getSourceId()))) { if (!(excludeSource && perm.getId().equals(source.getSourceId()))) {
perm.addPower(power.calculate(game, source, this)); perm.addPower(power.calculate(game, source, this));
perm.addToughness(toughness.calculate(game, source, this)); perm.addToughness(toughness.calculate(game, source, this));
} }
} }
} }
return true; return true;
} }

View file

@ -28,9 +28,7 @@
package mage.abilities.effects.common.continious; package mage.abilities.effects.common.continious;
import java.util.ArrayList;
import java.util.Iterator; import java.util.Iterator;
import java.util.List;
import java.util.UUID; import java.util.UUID;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer; import mage.constants.Layer;