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[EMN] Added Emrakul, the Promised End.
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Mage.Sets/src/mage/sets/eldritchmoon/EmrakulThePromisedEnd.java
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Mage.Sets/src/mage/sets/eldritchmoon/EmrakulThePromisedEnd.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.eldritchmoon;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CastSourceTriggeredAbility;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CostModificationType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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/**
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*
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* @author emerald000
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*/
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public class EmrakulThePromisedEnd extends CardImpl {
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private static final FilterCard filter = new FilterCard("instants");
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static {
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filter.add(new CardTypePredicate(CardType.INSTANT));
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}
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public EmrakulThePromisedEnd(UUID ownerId) {
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super(ownerId, 6, "Emrakul, the Promised End", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{13}");
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this.expansionSetCode = "EMN";
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this.supertype.add("Legendary");
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this.subtype.add("Eldrazi");
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this.power = new MageInt(13);
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this.toughness = new MageInt(13);
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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Ability ability = new SimpleStaticAbility(Zone.ALL, new EmrakulThePromisedEndCostReductionEffect());
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ability.setRuleAtTheTop(true);
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this.addAbility(ability);
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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ability = new CastSourceTriggeredAbility(new EmrakulThePromisedEndGainControlEffect());
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Protection from instants
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this.addAbility(new ProtectionAbility(filter));
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}
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public EmrakulThePromisedEnd(final EmrakulThePromisedEnd card) {
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super(card);
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}
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@Override
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public EmrakulThePromisedEnd copy() {
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return new EmrakulThePromisedEnd(this);
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}
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}
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class EmrakulThePromisedEndCostReductionEffect extends CostModificationEffectImpl {
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EmrakulThePromisedEndCostReductionEffect() {
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
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staticText = "{this} costs {1} less to cast for each creature card in your graveyard";
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}
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EmrakulThePromisedEndCostReductionEffect(EmrakulThePromisedEndCostReductionEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Set<CardType> foundCardTypes = new HashSet<>(8);
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for (Card card : controller.getGraveyard().getCards(game)) {
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foundCardTypes.addAll(card.getCardType());
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}
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CardUtil.reduceCost(abilityToModify, foundCardTypes.size());
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return true;
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}
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return false;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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return abilityToModify instanceof SpellAbility
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&& abilityToModify.getSourceId().equals(source.getSourceId())
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&& game.getCard(abilityToModify.getSourceId()) != null;
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}
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@Override
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public EmrakulThePromisedEndCostReductionEffect copy() {
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return new EmrakulThePromisedEndCostReductionEffect(this);
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}
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}
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class EmrakulThePromisedEndGainControlEffect extends OneShotEffect {
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EmrakulThePromisedEndGainControlEffect() {
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super(Outcome.GainControl);
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this.staticText = "you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn";
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}
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EmrakulThePromisedEndGainControlEffect(final EmrakulThePromisedEndGainControlEffect effect) {
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super(effect);
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}
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@Override
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public EmrakulThePromisedEndGainControlEffect copy() {
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return new EmrakulThePromisedEndGainControlEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source));
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if (controller != null && targetPlayer != null) {
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game.getState().getTurnMods().add(new TurnMod(targetPlayer.getId(), false));
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game.getState().getTurnMods().add(new TurnMod(targetPlayer.getId(), controller.getId()));
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return true;
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}
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return false;
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}
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}
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