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* Psychic Intrusion - Fixed a bug that the opponent was asked to exile a card fromgraveyard instead of the controller.
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@ -106,7 +106,7 @@ class PsychicIntrusionExileEffect extends OneShotEffect<PsychicIntrusionExileEff
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int cardsHand = opponent.getHand().count(filter, game);
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boolean fromHand = false;
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if (cardsGraveyard > 0 && cardsHand > 0) {
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if (opponent.chooseUse(Outcome.Detriment, "Exile card from opponents Hand?", game)) {
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if (you.chooseUse(Outcome.Detriment, "Exile card from opponents Hand?", game)) {
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fromHand = true;
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}
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} else {
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