* Winds of Change - Fixed wrong order hadling of moving cards to libraray and draw.

This commit is contained in:
LevelX2 2015-08-29 10:39:57 +02:00
parent 571c1cd640
commit 752335f4ab

View file

@ -27,10 +27,11 @@
*/
package mage.sets.fifthedition;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
@ -49,7 +50,6 @@ public class WindsOfChange extends CardImpl {
super(ownerId, 275, "Winds of Change", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{R}");
this.expansionSetCode = "5ED";
// Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
this.getSpellAbility().addEffect(new WindsOfChangeEffect());
}
@ -84,19 +84,19 @@ class WindsOfChangeEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : controller.getInRange()) {
Map<UUID, Integer> permanentsCount = new HashMap<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int cardsHand = player.getHand().size();
if (cardsHand > 0){
for (Card card: player.getHand().getCards(game)) {
player.removeFromHand(card, game);
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
game.informPlayers(player.getLogName() + " shuffles the cards from his or her hand into his or her library");
player.shuffleLibrary(game);
player.drawCards(cardsHand, game);
}
permanentsCount.put(playerId, player.getHand().size());
player.moveCards(player.getHand(), Zone.HAND, Zone.LIBRARY, source, game);
player.shuffleLibrary(game);
}
}
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null && permanentsCount.containsKey(playerId)) {
player.drawCards(permanentsCount.get(playerId), game);
}
}
return true;