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fixed Lich's Mastery preventing auto-win effects

This commit is contained in:
Evan Kranzler 2018-05-02 18:34:22 -04:00
parent 4bc0ba8509
commit 75bef57832

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@ -2226,7 +2226,7 @@ public abstract class PlayerImpl implements Player, Serializable {
Player opponent = game.getPlayer(opponentId);
if (opponent != null && !opponent.hasLost()) {
logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
opponent.lost(game);
opponent.lostForced(game);
}
}
// if no more opponents alive, you win and the game ends