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- Fixed #9672
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parent
fadcd3f00a
commit
75c39c87be
10 changed files with 91 additions and 20 deletions
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@ -17,7 +17,6 @@ import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.TokenImpl;
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@ -16,12 +16,12 @@ import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.Map;
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import java.util.UUID;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -39,7 +39,7 @@ public final class BirthOfTheImperium extends CardImpl {
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// I -- Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_I,
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new CreateTokenEffect(new AstartesWarriorToken(), OpponentsCount.instance)
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new CreateTokenEffect(new WhiteAstartesWarriorToken(), OpponentsCount.instance)
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.setText("create a 2/2 white Astartes Warrior creature " +
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"token with vigilance for each opponent you have")
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);
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@ -18,9 +18,9 @@ import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.UUID;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -40,14 +40,14 @@ public final class DefendersOfHumanity extends CardImpl {
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// When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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new CreateTokenEffect(new AstartesWarriorToken(), ManacostVariableValue.ETB)
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new CreateTokenEffect(new WhiteAstartesWarriorToken(), ManacostVariableValue.ETB)
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));
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// {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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this.addAbility(new ActivateIfConditionActivatedAbility(
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Zone.BATTLEFIELD,
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new CreateTokenEffect(
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new AstartesWarriorToken(), GetXValue.instance
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new WhiteAstartesWarriorToken(), GetXValue.instance
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), new ManaCostsImpl<>("{X}{2}{W}"), condition
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).addHint(CreaturesYouControlHint.instance).addHint(MyTurnHint.instance));
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}
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@ -12,9 +12,9 @@ import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.UUID;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -28,7 +28,7 @@ public final class InquisitorialRosette extends CardImpl {
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// Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
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Ability ability = new AttacksAttachedTriggeredAbility(
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new CreateTokenEffect(new AstartesWarriorToken(), 1, false, true)
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new CreateTokenEffect(new WhiteAstartesWarriorToken(), 1, false, true)
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);
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ability.addEffect(new GainAbilityAllEffect(
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new MenaceAbility(false), Duration.EndOfTurn,
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@ -17,10 +17,10 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeGroupEvent;
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import mage.game.permanent.PermanentImpl;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.Objects;
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import java.util.UUID;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author PurpleCrowbar
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@ -43,7 +43,7 @@ public final class MarneusCalgar extends CardImpl {
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// Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new CreateTokenEffect(new AstartesWarriorToken(), 2),
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new CreateTokenEffect(new WhiteAstartesWarriorToken(), 2),
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new ManaCostsImpl<>("{6}")
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).withFlavorWord("Chapter Master"));
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}
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@ -9,12 +9,12 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.token.AstartesWarriorToken;
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import mage.players.Player;
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import mage.util.ManaUtil;
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import mage.watchers.common.PlayerLostLifeWatcher;
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import java.util.UUID;
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import mage.game.permanent.token.BlackAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -79,6 +79,6 @@ class MortarionDaemonPrimarchEffect extends OneShotEffect {
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int manaPaid = ManaUtil.playerPaysXGenericMana(
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true, "Mortarion, Daemon Primarch", player, source, game, lifeLost
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);
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return manaPaid > 0 && new AstartesWarriorToken().putOntoBattlefield(manaPaid, game, source);
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return manaPaid > 0 && new BlackAstartesWarriorToken().putOntoBattlefield(manaPaid, game, source);
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}
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}
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@ -13,9 +13,9 @@ import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.UUID;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -34,7 +34,7 @@ public final class ThunderhawkGunship extends CardImpl {
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// When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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new CreateTokenEffect(new AstartesWarriorToken(), 2)
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new CreateTokenEffect(new WhiteAstartesWarriorToken(), 2)
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));
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// Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
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@ -0,0 +1,36 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.Arrays;
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import mage.abilities.keyword.MenaceAbility;
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/**
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* @author TheElk801
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*/
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public final class BlackAstartesWarriorToken extends TokenImpl {
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public BlackAstartesWarriorToken() {
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super("Astartes Warrior Token", "2/2 black Astartes Warrior creature tokens with menace");
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cardType.add(CardType.CREATURE);
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color.setBlack(true);
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subtype.add(SubType.ASTARTES);
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subtype.add(SubType.WARRIOR);
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power = new MageInt(2);
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toughness = new MageInt(2);
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addAbility(new MenaceAbility());
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availableImageSetCodes.addAll(Arrays.asList("40K"));
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}
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public BlackAstartesWarriorToken(final BlackAstartesWarriorToken token) {
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super(token);
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}
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@Override
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public BlackAstartesWarriorToken copy() {
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return new BlackAstartesWarriorToken(this);
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}
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}
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@ -0,0 +1,36 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.Arrays;
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/**
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* @author TheElk801
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*/
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public final class WhiteAstartesWarriorToken extends TokenImpl {
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public WhiteAstartesWarriorToken() {
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super("Astartes Warrior Token", "2/2 white Astartes Warrior creature tokens with vigilance");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add(SubType.ASTARTES);
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subtype.add(SubType.WARRIOR);
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power = new MageInt(2);
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toughness = new MageInt(2);
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addAbility(VigilanceAbility.getInstance());
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availableImageSetCodes.addAll(Arrays.asList("40K"));
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}
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public WhiteAstartesWarriorToken(final WhiteAstartesWarriorToken token) {
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super(token);
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}
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@Override
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public WhiteAstartesWarriorToken copy() {
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return new WhiteAstartesWarriorToken(this);
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}
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}
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@ -54,7 +54,7 @@ public class FixedTarget extends TargetPointerImpl {
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}
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/**
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* Target counter is immediatly initialised with current zoneChangeCounter
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* Target counter is immediately initialized with current zoneChangeCounter
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* value from the given permanent
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*
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* @param permanent
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