Feature improvement: automatic deck submissions now add lands sensibly (#10159)

* Make automatic deck submissions use sensible land suggestions

* Cover edge case of no colored mana symbols among cards in deck

* Add comments

* Get minimum deck size from deck validator
This commit is contained in:
xenohedron 2023-04-28 10:59:24 -04:00 committed by GitHub
parent d1f6bd1301
commit 761663c63c
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4 changed files with 87 additions and 73 deletions

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@ -1,6 +1,5 @@
package mage.client.dialog;
import mage.Mana;
import mage.cards.Card;
import mage.cards.FrameStyle;
import mage.cards.decks.Deck;
@ -10,6 +9,7 @@ import mage.client.constants.Constants.DeckEditorMode;
import mage.client.util.gui.FastSearchUtil;
import mage.constants.Rarity;
import mage.util.RandomUtil;
import mage.util.DeckBuildUtils;
import org.apache.log4j.Logger;
import org.mage.card.arcane.ManaSymbols;
@ -17,7 +17,6 @@ import javax.swing.*;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.util.List;
import java.util.Set;
import java.util.SortedSet;
import java.util.TreeSet;
@ -471,57 +470,13 @@ public class AddLandDialog extends MageDialog {
}//GEN-LAST:event_btnSetFastSearchActionPerformed
private void autoAddLands() {
int red = 0;
int green = 0;
int black = 0;
int blue = 0;
int white = 0;
Set<Card> cards = deck.getCards();
int land_number = ((Number) spnDeckSize.getValue()).intValue() - cards.size();
if (land_number < 0) {
land_number = 0;
}
for (Card cd : cards) {
for (String s : cd.getManaCostSymbols()) {
if (s.contains("W")) white++;
if (s.contains("U")) blue++;
if (s.contains("B")) black++;
if (s.contains("R")) red++;
if (s.contains("G")) green++;
}
}
int total = red + green + black + blue + white;
int redcards = 0;
int greencards = 0;
int blackcards = 0;
int bluecards = 0;
int whitecards = 0;
if (total > 0) {
redcards = Math.round(land_number * ((float) red / (float) total));
total -= red;
land_number -= redcards;
greencards = Math.round(land_number * ((float) green / (float) total));
total -= green;
land_number -= greencards;
blackcards = Math.round(land_number * ((float) black / (float) total));
total -= black;
land_number -= blackcards;
bluecards = Math.round(land_number * ((float) blue / (float) total));
total -= blue;
land_number -= bluecards;
whitecards = land_number;
}
spnMountain.setValue(redcards);
spnForest.setValue(greencards);
spnSwamp.setValue(blackcards);
spnIsland.setValue(bluecards);
spnPlains.setValue(whitecards);
int deckSize = ((Number) spnDeckSize.getValue()).intValue();
int[] lands = DeckBuildUtils.landCountSuggestion(deckSize, deck.getCards());
spnPlains.setValue(lands[0]);
spnIsland.setValue(lands[1]);
spnSwamp.setValue(lands[2]);
spnMountain.setValue(lands[3]);
spnForest.setValue(lands[4]);
}
// Variables declaration - do not modify//GEN-BEGIN:variables

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@ -2,6 +2,8 @@ package mage.server.tournament;
import mage.MageException;
import mage.cards.decks.Deck;
import mage.cards.decks.DeckValidator;
import mage.cards.decks.DeckValidatorFactory;
import mage.constants.TableState;
import mage.constants.TournamentPlayerState;
import mage.game.GameException;
@ -333,7 +335,9 @@ public class TournamentController {
if (userPlayerMap.containsKey(userId)) {
TournamentPlayer tournamentPlayer = tournament.getPlayer(userPlayerMap.get(userId));
if (tournamentPlayer.getDeck() != null) {
tournament.autoSubmit(userPlayerMap.get(userId), tournamentPlayer.generateDeck());
DeckValidator deckValidator = DeckValidatorFactory.instance.createDeckValidator(tournament.getOptions().getMatchOptions().getDeckType());
int deckMinSize = deckValidator != null ? deckValidator.getDeckMinSize() : 40;
tournament.autoSubmit(userPlayerMap.get(userId), tournamentPlayer.generateDeck(deckMinSize));
} else {
StringBuilder sb = new StringBuilder();
managerFactory.userManager().getUser(userId).ifPresent(user

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@ -6,8 +6,8 @@ import mage.game.result.ResultProtos.TourneyPlayerProto;
import mage.game.result.ResultProtos.TourneyQuitStatus;
import mage.players.Player;
import mage.players.PlayerType;
import mage.util.DeckBuildUtils;
import mage.util.TournamentUtil;
import java.util.Set;
/**
@ -91,7 +91,7 @@ public class TournamentPlayer {
public boolean updateDeck(Deck deck) {
// Check if the cards included in the deck are the same as in the original deck
boolean validDeck = (getDeck().getDeckCompleteHashCode() == deck.getDeckCompleteHashCode());
if (validDeck == false) {
if (!validDeck) {
// Clear the deck so the player cheating looses the game
deck.getCards().clear();
deck.getSideboard().clear();
@ -100,26 +100,22 @@ public class TournamentPlayer {
return validDeck;
}
public Deck generateDeck() {
// user passed to submit deck in time
// all all cards to deck
deck.getCards().addAll(deck.getSideboard());
deck.getSideboard().clear();
// add lands to deck
int landsPerType = 7;
if (deck.getCards().size() >= 90) {
landsPerType = 14;
public Deck generateDeck(int minDeckSize) {
/*
If user fails to submit deck on time, submit deck as is if meets minimum size,
else add basic lands per suggested land counts
*/
if (deck.getCards().size() < minDeckSize) {
int[] lands = DeckBuildUtils.landCountSuggestion(minDeckSize, deck.getCards());
Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
deck.getCards().addAll(TournamentUtil.getLands("Plains", lands[0], landSets));
deck.getCards().addAll(TournamentUtil.getLands("Island", lands[1], landSets));
deck.getCards().addAll(TournamentUtil.getLands("Swamp", lands[2], landSets));
deck.getCards().addAll(TournamentUtil.getLands("Mountain", lands[3], landSets));
deck.getCards().addAll(TournamentUtil.getLands("Forest", lands[4], landSets));
}
Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
deck.getCards().addAll(TournamentUtil.getLands("Mountain", landsPerType, landSets));
deck.getCards().addAll(TournamentUtil.getLands("Plains", landsPerType, landSets));
deck.getCards().addAll(TournamentUtil.getLands("Swamp", landsPerType, landSets));
deck.getCards().addAll(TournamentUtil.getLands("Forest", landsPerType, landSets));
deck.getCards().addAll(TournamentUtil.getLands("Island", landsPerType, landSets));
this.doneConstructing = true;
this.setState(TournamentPlayerState.WAITING);
return deck;
}

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@ -0,0 +1,59 @@
package mage.util;
import mage.cards.Card;
import java.util.Set;
public final class DeckBuildUtils {
public static int[] landCountSuggestion(int deckSize, Set<Card> deckList) {
/*
Returns the number of basic lands suggested to complete a deck
as an array of five ints: plains, islands, swamps, mountains, forests
Total number of lands always sufficient to reach deckSize
*/
int plains = 0, islands = 0, swamps = 0, mountains = 0, forests = 0;
int landsNeeded = deckSize - deckList.size();
if (landsNeeded > 0) {
int white = 0, blue = 0, black = 0, red = 0, green = 0;
// Rudimentary algorithm that simply counts number of cards with each mana symbol
for (Card cd : deckList) {
for (String s : cd.getManaCostSymbols()) {
if (s.contains("W")) white++;
if (s.contains("U")) blue++;
if (s.contains("B")) black++;
if (s.contains("R")) red++;
if (s.contains("G")) green++;
}
}
int total = white + blue + black + red + green;
// If no colored mana symbols, distribute evenly
if (total == 0) {
total = 5; white = 1; blue = 1; black = 1; red = 1;
}
plains = Math.round(landsNeeded * ((float) white / (float) total));
total -= white;
landsNeeded -= plains;
islands = Math.round(landsNeeded * ((float) blue / (float) total));
total -= blue;
landsNeeded -= islands;
swamps = Math.round(landsNeeded * ((float) black / (float) total));
total -= black;
landsNeeded -= swamps;
mountains = Math.round(landsNeeded * ((float) red / (float) total));
landsNeeded -= mountains;
forests = landsNeeded;
}
return new int[] {plains, islands, swamps, mountains, forests};
}
// Hide constructor - not to be instantiated
private DeckBuildUtils() {
}
}