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Feature improvement: automatic deck submissions now add lands sensibly (#10159)
* Make automatic deck submissions use sensible land suggestions * Cover edge case of no colored mana symbols among cards in deck * Add comments * Get minimum deck size from deck validator
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d1f6bd1301
commit
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4 changed files with 87 additions and 73 deletions
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@ -1,6 +1,5 @@
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package mage.client.dialog;
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import mage.Mana;
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import mage.cards.Card;
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import mage.cards.FrameStyle;
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import mage.cards.decks.Deck;
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@ -10,6 +9,7 @@ import mage.client.constants.Constants.DeckEditorMode;
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import mage.client.util.gui.FastSearchUtil;
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import mage.constants.Rarity;
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import mage.util.RandomUtil;
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import mage.util.DeckBuildUtils;
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import org.apache.log4j.Logger;
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import org.mage.card.arcane.ManaSymbols;
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@ -17,7 +17,6 @@ import javax.swing.*;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.util.List;
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import java.util.Set;
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import java.util.SortedSet;
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import java.util.TreeSet;
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@ -471,57 +470,13 @@ public class AddLandDialog extends MageDialog {
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}//GEN-LAST:event_btnSetFastSearchActionPerformed
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private void autoAddLands() {
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int red = 0;
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int green = 0;
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int black = 0;
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int blue = 0;
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int white = 0;
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Set<Card> cards = deck.getCards();
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int land_number = ((Number) spnDeckSize.getValue()).intValue() - cards.size();
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if (land_number < 0) {
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land_number = 0;
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}
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for (Card cd : cards) {
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for (String s : cd.getManaCostSymbols()) {
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if (s.contains("W")) white++;
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if (s.contains("U")) blue++;
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if (s.contains("B")) black++;
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if (s.contains("R")) red++;
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if (s.contains("G")) green++;
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}
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}
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int total = red + green + black + blue + white;
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int redcards = 0;
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int greencards = 0;
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int blackcards = 0;
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int bluecards = 0;
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int whitecards = 0;
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if (total > 0) {
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redcards = Math.round(land_number * ((float) red / (float) total));
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total -= red;
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land_number -= redcards;
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greencards = Math.round(land_number * ((float) green / (float) total));
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total -= green;
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land_number -= greencards;
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blackcards = Math.round(land_number * ((float) black / (float) total));
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total -= black;
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land_number -= blackcards;
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bluecards = Math.round(land_number * ((float) blue / (float) total));
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total -= blue;
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land_number -= bluecards;
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whitecards = land_number;
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}
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spnMountain.setValue(redcards);
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spnForest.setValue(greencards);
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spnSwamp.setValue(blackcards);
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spnIsland.setValue(bluecards);
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spnPlains.setValue(whitecards);
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int deckSize = ((Number) spnDeckSize.getValue()).intValue();
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int[] lands = DeckBuildUtils.landCountSuggestion(deckSize, deck.getCards());
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spnPlains.setValue(lands[0]);
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spnIsland.setValue(lands[1]);
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spnSwamp.setValue(lands[2]);
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spnMountain.setValue(lands[3]);
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spnForest.setValue(lands[4]);
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}
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// Variables declaration - do not modify//GEN-BEGIN:variables
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@ -2,6 +2,8 @@ package mage.server.tournament;
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import mage.MageException;
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import mage.cards.decks.Deck;
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import mage.cards.decks.DeckValidator;
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import mage.cards.decks.DeckValidatorFactory;
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import mage.constants.TableState;
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import mage.constants.TournamentPlayerState;
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import mage.game.GameException;
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@ -333,7 +335,9 @@ public class TournamentController {
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if (userPlayerMap.containsKey(userId)) {
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TournamentPlayer tournamentPlayer = tournament.getPlayer(userPlayerMap.get(userId));
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if (tournamentPlayer.getDeck() != null) {
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tournament.autoSubmit(userPlayerMap.get(userId), tournamentPlayer.generateDeck());
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DeckValidator deckValidator = DeckValidatorFactory.instance.createDeckValidator(tournament.getOptions().getMatchOptions().getDeckType());
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int deckMinSize = deckValidator != null ? deckValidator.getDeckMinSize() : 40;
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tournament.autoSubmit(userPlayerMap.get(userId), tournamentPlayer.generateDeck(deckMinSize));
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} else {
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StringBuilder sb = new StringBuilder();
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managerFactory.userManager().getUser(userId).ifPresent(user
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@ -6,8 +6,8 @@ import mage.game.result.ResultProtos.TourneyPlayerProto;
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import mage.game.result.ResultProtos.TourneyQuitStatus;
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import mage.players.Player;
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import mage.players.PlayerType;
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import mage.util.DeckBuildUtils;
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import mage.util.TournamentUtil;
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import java.util.Set;
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/**
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@ -91,7 +91,7 @@ public class TournamentPlayer {
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public boolean updateDeck(Deck deck) {
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// Check if the cards included in the deck are the same as in the original deck
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boolean validDeck = (getDeck().getDeckCompleteHashCode() == deck.getDeckCompleteHashCode());
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if (validDeck == false) {
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if (!validDeck) {
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// Clear the deck so the player cheating looses the game
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deck.getCards().clear();
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deck.getSideboard().clear();
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@ -100,26 +100,22 @@ public class TournamentPlayer {
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return validDeck;
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}
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public Deck generateDeck() {
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// user passed to submit deck in time
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// all all cards to deck
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deck.getCards().addAll(deck.getSideboard());
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deck.getSideboard().clear();
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// add lands to deck
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int landsPerType = 7;
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if (deck.getCards().size() >= 90) {
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landsPerType = 14;
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public Deck generateDeck(int minDeckSize) {
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/*
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If user fails to submit deck on time, submit deck as is if meets minimum size,
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else add basic lands per suggested land counts
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*/
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if (deck.getCards().size() < minDeckSize) {
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int[] lands = DeckBuildUtils.landCountSuggestion(minDeckSize, deck.getCards());
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Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
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deck.getCards().addAll(TournamentUtil.getLands("Plains", lands[0], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Island", lands[1], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Swamp", lands[2], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Mountain", lands[3], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Forest", lands[4], landSets));
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}
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Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
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deck.getCards().addAll(TournamentUtil.getLands("Mountain", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Plains", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Swamp", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Forest", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Island", landsPerType, landSets));
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this.doneConstructing = true;
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this.setState(TournamentPlayerState.WAITING);
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return deck;
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}
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59
Mage/src/main/java/mage/util/DeckBuildUtils.java
Normal file
59
Mage/src/main/java/mage/util/DeckBuildUtils.java
Normal file
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package mage.util;
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import mage.cards.Card;
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import java.util.Set;
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public final class DeckBuildUtils {
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public static int[] landCountSuggestion(int deckSize, Set<Card> deckList) {
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/*
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Returns the number of basic lands suggested to complete a deck
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as an array of five ints: plains, islands, swamps, mountains, forests
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Total number of lands always sufficient to reach deckSize
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*/
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int plains = 0, islands = 0, swamps = 0, mountains = 0, forests = 0;
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int landsNeeded = deckSize - deckList.size();
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if (landsNeeded > 0) {
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int white = 0, blue = 0, black = 0, red = 0, green = 0;
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// Rudimentary algorithm that simply counts number of cards with each mana symbol
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for (Card cd : deckList) {
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for (String s : cd.getManaCostSymbols()) {
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if (s.contains("W")) white++;
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if (s.contains("U")) blue++;
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if (s.contains("B")) black++;
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if (s.contains("R")) red++;
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if (s.contains("G")) green++;
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}
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}
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int total = white + blue + black + red + green;
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// If no colored mana symbols, distribute evenly
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if (total == 0) {
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total = 5; white = 1; blue = 1; black = 1; red = 1;
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}
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plains = Math.round(landsNeeded * ((float) white / (float) total));
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total -= white;
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landsNeeded -= plains;
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islands = Math.round(landsNeeded * ((float) blue / (float) total));
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total -= blue;
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landsNeeded -= islands;
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swamps = Math.round(landsNeeded * ((float) black / (float) total));
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total -= black;
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landsNeeded -= swamps;
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mountains = Math.round(landsNeeded * ((float) red / (float) total));
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landsNeeded -= mountains;
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forests = landsNeeded;
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}
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return new int[] {plains, islands, swamps, mountains, forests};
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}
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// Hide constructor - not to be instantiated
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private DeckBuildUtils() {
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}
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}
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