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- Fixed AddManaInAnyCombinationEffect and DynamicManaEffect to not let you click Choose until you've selected the correct amount.
- Added an extra constructor to Mana using ColoredManaSymbols and a count so that a for loop isn't needed in AddManaInAnyCombinationEffect.
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parent
7566115121
commit
7643ff5597
3 changed files with 38 additions and 25 deletions
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@ -91,31 +91,38 @@ public class Mana implements Comparable<Mana>, Serializable, Copyable<Mana> {
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this.flag = mana.flag;
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}
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public Mana(final ColoredManaSymbol color) {
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this(color, 1);
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}
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/**
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* Creates {@link Mana} object from {@link ColoredManaSymbol}. Created
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* {@link Mana} will have a single mana of the passed in
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* {@link ColoredManaSymbol} color.
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*
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* @param color The color to create the {@link Mana} object with.
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* @param color the color to create the {@link Mana} object with.
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* @param amount the number of mana to add of the given color
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*/
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public Mana(final ColoredManaSymbol color) {
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public Mana(final ColoredManaSymbol color, int amount) {
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this();
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Objects.requireNonNull(color, "The passed in ColoredManaSymbol can not be null");
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switch (color) {
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case W:
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white = CardUtil.overflowInc(white, 1);
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white = CardUtil.overflowInc(white, amount);
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break;
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case U:
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blue = CardUtil.overflowInc(blue, 1);
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blue = CardUtil.overflowInc(blue, amount);
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break;
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case B:
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black = CardUtil.overflowInc(black, 1);
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black = CardUtil.overflowInc(black, amount);
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break;
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case R:
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red = CardUtil.overflowInc(red, 1);
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red = CardUtil.overflowInc(red, amount);
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break;
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case G:
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green = CardUtil.overflowInc(green, 1);
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green = CardUtil.overflowInc(green, amount);
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break;
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default:
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throw new IllegalArgumentException("Unknown mana color: " + color);
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@ -113,24 +113,30 @@ public class AddManaInAnyCombinationEffect extends ManaEffect {
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@Override
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public Mana produceMana(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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int size = manaSymbols.size();
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Mana mana = new Mana();
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List<String> manaStrings = new ArrayList<>(size);
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for (ColoredManaSymbol coloredManaSymbol : manaSymbols) {
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manaStrings.add(coloredManaSymbol.toString());
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}
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List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, 0, amount.calculate(game, source, this), MultiAmountType.MANA, game);
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for (int i = 0; i < size; i++) {
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ColoredManaSymbol coloredManaSymbol = manaSymbols.get(i);
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int amount = manaList.get(i);
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for (int j = 0; j < amount; j++) {
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mana.add(new Mana(coloredManaSymbol));
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}
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}
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return mana;
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if (player == null) {
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return null;
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}
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return null;
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// Calculate which mana colors are available as options
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int size = manaSymbols.size();
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Mana mana = new Mana();
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List<String> manaStrings = new ArrayList<>(size);
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for (ColoredManaSymbol coloredManaSymbol : manaSymbols) {
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manaStrings.add(coloredManaSymbol.toString());
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}
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// Ask player for color distribution
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int manaAmount = amount.calculate(game, source, this);
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List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, manaAmount, manaAmount, MultiAmountType.MANA, game);
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// Covert choices to mana
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for (int i = 0; i < size; i++) {
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ColoredManaSymbol coloredManaSymbol = manaSymbols.get(i);
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int amount = manaList.get(i);
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mana.add(new Mana(coloredManaSymbol, amount));
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}
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return mana;
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}
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@Override
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@ -158,7 +158,7 @@ public class DynamicManaEffect extends ManaEffect {
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manaStrings.add("B");
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manaStrings.add("R");
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manaStrings.add("G");
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, count, MultiAmountType.MANA, game);
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, count, count, MultiAmountType.MANA, game);
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computedMana.add(new Mana(choices.get(0), choices.get(1), choices.get(2), choices.get(3), choices.get(4), 0, 0, 0));
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}
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}
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