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add SOM - Ogre Geargrabber
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6 changed files with 221 additions and 1 deletions
186
Mage.Sets/src/mage/sets/scarsofmirrodin/OgreGeargrabber.java
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186
Mage.Sets/src/mage/sets/scarsofmirrodin/OgreGeargrabber.java
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.scarsofmirrodin;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterEquipment;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class OgreGeargrabber extends CardImpl<OgreGeargrabber> {
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private static FilterEquipment filter = new FilterEquipment("Equipment an opponent controls");
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static {
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filter.setTargetController(TargetController.OPPONENT);
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}
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public OgreGeargrabber(UUID ownerId) {
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super(ownerId, 99, "Ogre Geargrabber", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{4}{R}{R}");
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this.expansionSetCode = "SOM";
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this.subtype.add("Ogre");
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this.subtype.add("Warrior");
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this.color.setRed(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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Ability ability = new AttacksTriggeredAbility(new OgreGeargrabberEffect1(), false);
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ability.addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
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ability.addTarget(new TargetPermanent(1, 1, filter, false));
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this.addAbility(ability);
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}
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public OgreGeargrabber(final OgreGeargrabber card) {
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super(card);
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}
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@Override
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public OgreGeargrabber copy() {
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return new OgreGeargrabber(this);
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}
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}
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class OgreGeargrabberEffect1 extends OneShotEffect<OgreGeargrabberEffect1> {
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public OgreGeargrabberEffect1() {
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super(Outcome.GainControl);
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staticText = "Attach it to {this}. When you lose control of that Equipment, unattach it.";
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}
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public OgreGeargrabberEffect1(final OgreGeargrabberEffect1 effect) {
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super(effect);
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}
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@Override
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public OgreGeargrabberEffect1 copy() {
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return new OgreGeargrabberEffect1(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID equipmentId = source.getFirstTarget();
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if (equipmentId != null) {
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OgreGeargrabberDelayedTriggeredAbility delayedAbility = new OgreGeargrabberDelayedTriggeredAbility(equipmentId);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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game.addDelayedTriggeredAbility(delayedAbility);
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Permanent equipment = game.getPermanent(equipmentId);
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if (equipment != null) {
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Permanent ogre = game.getPermanent(source.getSourceId());
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if (ogre != null) {
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ogre.addAttachment(equipmentId, game);
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}
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}
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return true;
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}
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return false;
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}
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}
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class OgreGeargrabberDelayedTriggeredAbility extends DelayedTriggeredAbility<OgreGeargrabberDelayedTriggeredAbility> {
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private UUID equipmentId;
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OgreGeargrabberDelayedTriggeredAbility (UUID equipmentId) {
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super(new OgreGeargrabberEffect2(equipmentId));
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this.equipmentId = equipmentId;
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}
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OgreGeargrabberDelayedTriggeredAbility(OgreGeargrabberDelayedTriggeredAbility ability) {
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super(ability);
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this.equipmentId = ability.equipmentId;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.LOST_CONTROL && event.getPlayerId().equals(controllerId) && event.getTargetId().equals(equipmentId)) {
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return true;
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}
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return false;
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}
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@Override
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public OgreGeargrabberDelayedTriggeredAbility copy() {
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return new OgreGeargrabberDelayedTriggeredAbility(this);
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}
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}
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class OgreGeargrabberEffect2 extends OneShotEffect<OgreGeargrabberEffect2> {
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private UUID equipmentId;
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public OgreGeargrabberEffect2(UUID equipmentId) {
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super(Outcome.Neutral);
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this.equipmentId = equipmentId;
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staticText = "When you lose control of that Equipment, unattach it.";
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}
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public OgreGeargrabberEffect2(final OgreGeargrabberEffect2 effect) {
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super(effect);
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this.equipmentId = effect.equipmentId;
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}
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@Override
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public OgreGeargrabberEffect2 copy() {
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return new OgreGeargrabberEffect2(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (equipmentId != null) {
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Permanent equipment = game.getPermanent(equipmentId);
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if (equipment != null && equipment.getAttachedTo() != null) {
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Permanent attachedTo = game.getPermanent(equipment.getAttachedTo());
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if (attachedTo != null) {
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attachedTo.removeAttachment(equipmentId, game);
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}
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}
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return true;
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}
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return false;
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}
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}
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@ -267,6 +267,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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}
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battlefield.reset(game);
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effects.apply(game);
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battlefield.fireControlChangeEvents(game);
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}
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public void removeEotEffects(Game game) {
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@ -111,6 +111,8 @@ public class GameEvent {
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ATTACH, ATTACHED,
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UNATTACH, UNATTACHED,
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COUNTER_REMOVED,
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LOSE_CONTROL, LOST_CONTROL,
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GAIN_CONTROL, GAINED_CONTROL,
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//combat events
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COMBAT_DAMAGE_APPLIED,
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@ -407,4 +407,17 @@ public class Battlefield implements Serializable {
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return phasedOut;
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}
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/**
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* since control could change several times during applyEvents we only want to fire
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* control changed events after all control change effects have been applied
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*
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* @param game
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*/
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public void fireControlChangeEvents(Game game) {
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for (Permanent perm: field.values()) {
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if (perm.isPhasedIn())
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perm.checkControlChanged(game);
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}
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}
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}
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@ -94,6 +94,7 @@ public interface Permanent extends Card {
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public void endOfTurn(Game game);
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public void checkTriggers(GameEvent event, Game game);
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public void checkControlChanged(Game game);
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public int getTurnsOnBattlefield();
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public void addPower(int power);
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@ -58,6 +58,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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protected UUID originalControllerId;
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protected UUID controllerId;
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protected UUID beforeResetControllerId;
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protected boolean controllerChanged;
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protected int damage;
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protected boolean controlledFromStartOfTurn;
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protected int turnsOnBattlefield;
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@ -118,6 +119,10 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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public void reset(Game game) {
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this.beforeResetControllerId = this.controllerId;
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this.controllerId = originalControllerId;
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if (!controllerId.equals(beforeResetControllerId))
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controllerChanged = true;
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else
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controllerChanged = false;
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this.maxBlocks = 1;
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}
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@ -357,9 +362,13 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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// so it will lead to this.controlledFromStartOfTurn set to false over and over
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// because of reset(game) method called before applying effect as state-based action
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// that changes this.controllerId to original one (actually owner)
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if (controllerId != beforeResetControllerId) {
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if (!controllerId.equals(beforeResetControllerId)) {
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this.removeFromCombat(game);
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this.controlledFromStartOfTurn = false;
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this.controllerChanged = true;
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}
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else {
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this.controllerChanged = false;
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}
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this.controllerId = controllerId;
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this.abilities.setControllerId(controllerId);
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@ -369,6 +378,14 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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return false;
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}
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@Override
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public void checkControlChanged(Game game) {
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if (this.controllerChanged) {
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game.fireEvent(new GameEvent(EventType.LOST_CONTROL, objectId, objectId, beforeResetControllerId));
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game.fireEvent(new GameEvent(EventType.GAINED_CONTROL, objectId, objectId, controllerId));
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}
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}
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@Override
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public List<UUID> getAttachments() {
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return attachments;
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