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Merge pull request #4312 from skeate/bugfix/shining-shoal
Make Shining Shoal redirect rather than prevent
This commit is contained in:
commit
76d303f448
1 changed files with 12 additions and 53 deletions
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@ -34,7 +34,7 @@ import mage.abilities.costs.AlternativeCostSourceAbility;
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import mage.abilities.costs.common.ExileFromHandCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.ExileFromHandCostCardConvertedMana;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.abilities.effects.common.RedirectDamageFromSourceToTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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@ -45,7 +45,6 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardIdPredicate;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.events.DamageEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -72,7 +71,7 @@ public class ShiningShoal extends CardImpl {
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this.addAbility(new AlternativeCostSourceAbility(new ExileFromHandCost(new TargetCardInHand(filter), true)));
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// The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.
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this.getSpellAbility().addEffect(new ShiningShoalPreventDamageTargetEffect(Duration.EndOfTurn, new ExileFromHandCostCardConvertedMana()));
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this.getSpellAbility().addEffect(new ShiningShoalRedirectDamageTargetEffect(Duration.EndOfTurn, new ExileFromHandCostCardConvertedMana()));
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this.getSpellAbility().addTarget(new TargetSource());
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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}
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@ -87,31 +86,29 @@ public class ShiningShoal extends CardImpl {
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}
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}
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class ShiningShoalPreventDamageTargetEffect extends PreventionEffectImpl {
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class ShiningShoalRedirectDamageTargetEffect extends RedirectDamageFromSourceToTargetEffect {
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private final DynamicValue dynamicAmount;
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private int amount;
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public ShiningShoalPreventDamageTargetEffect(Duration duration, DynamicValue dynamicAmount) {
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super(duration);
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public ShiningShoalRedirectDamageTargetEffect(Duration duration, DynamicValue dynamicAmount) {
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super(duration, 0, true);
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this.dynamicAmount = dynamicAmount;
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staticText = "The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead";
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}
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public ShiningShoalPreventDamageTargetEffect(final ShiningShoalPreventDamageTargetEffect effect) {
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public ShiningShoalRedirectDamageTargetEffect(final ShiningShoalRedirectDamageTargetEffect effect) {
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super(effect);
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this.amount = effect.amount;
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this.dynamicAmount = effect.dynamicAmount;
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}
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@Override
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public ShiningShoalPreventDamageTargetEffect copy() {
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return new ShiningShoalPreventDamageTargetEffect(this);
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public ShiningShoalRedirectDamageTargetEffect copy() {
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return new ShiningShoalRedirectDamageTargetEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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this.amount = dynamicAmount.calculate(game, source, this);
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amountToRedirect = dynamicAmount.calculate(game, source, this);
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}
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@Override
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@ -119,49 +116,9 @@ class ShiningShoalPreventDamageTargetEffect extends PreventionEffectImpl {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), event.getAmount(), false);
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if (!game.replaceEvent(preventEvent)) {
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int prevented;
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if (event.getAmount() >= this.amount) {
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int damage = amount;
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event.setAmount(event.getAmount() - amount);
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this.used = true;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), damage));
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prevented = damage;
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} else {
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int damage = event.getAmount();
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event.setAmount(0);
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amount -= damage;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), damage));
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prevented = damage;
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}
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// deal damage now
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if (prevented > 0) {
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UUID redirectTo = source.getTargets().get(1).getFirstTarget();
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Permanent permanent = game.getPermanent(redirectTo);
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MageObject sourceObject = game.getObject(source.getFirstTarget());
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if (permanent != null) {
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game.informPlayers(sourceObject.getIdName() + "deals " + prevented + " to " + permanent.getName() + " instead");
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// keep the original source id as it is redirecting
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permanent.damage(prevented, event.getSourceId(), game, ((DamageEvent) event).isCombatDamage(), ((DamageEvent) event).isPreventable(), event.getAppliedEffects());
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}
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Player player = game.getPlayer(redirectTo);
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if (player != null) {
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game.informPlayers(sourceObject.getIdName() + "deals " + prevented + " to " + player.getLogName() + " instead");
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// keep the original source id as it is redirecting
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player.damage(prevented, event.getSourceId(), game, ((DamageEvent) event).isCombatDamage(), ((DamageEvent) event).isPreventable(), event.getAppliedEffects());
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}
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}
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!this.used && super.applies(event, source, game)) {
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if (!this.used && event.getFlag()) {
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// get source of the damage event
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MageObject sourceObject = game.getObject(event.getSourceId());
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@ -183,6 +140,7 @@ class ShiningShoalPreventDamageTargetEffect extends PreventionEffectImpl {
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if (permanent != null && permanent.isCreature()) {
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if (permanent.getControllerId().equals(source.getControllerId())) {
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// it's your creature
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redirectTarget = source.getTargets().get(1);
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return true;
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}
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}
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@ -191,6 +149,7 @@ class ShiningShoalPreventDamageTargetEffect extends PreventionEffectImpl {
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if (player != null) {
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if (player.getId().equals(source.getControllerId())) {
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// it is you
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redirectTarget = source.getTargets().get(1);
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return true;
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}
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}
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