diff --git a/Mage.Sets/src/mage/cards/r/RootsOfLife.java b/Mage.Sets/src/mage/cards/r/RootsOfLife.java new file mode 100644 index 0000000000..68260f4df4 --- /dev/null +++ b/Mage.Sets/src/mage/cards/r/RootsOfLife.java @@ -0,0 +1,71 @@ +package mage.cards.r; + +import java.util.UUID; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.abilities.Ability; +import mage.abilities.common.BecomesTappedTriggeredAbility; +import mage.abilities.effects.common.GainLifeEffect; +import mage.abilities.common.EntersBattlefieldAbility; +import mage.abilities.effects.common.ChooseModeEffect; +import mage.constants.SubType; +import mage.constants.TargetController; +import mage.filter.FilterPermanent; +import mage.filter.predicate.mageobject.SubtypePredicate; +import mage.filter.predicate.permanent.ControllerPredicate; +import mage.abilities.condition.common.ModeChoiceSourceCondition; +import mage.abilities.decorator.ConditionalTriggeredAbility; + + +/** + * + * @author fubs + */ +public final class RootsOfLife extends CardImpl { + + private final static String ruleTrigger1 = "&bull Island — Whenever an Island an opponent controls becomes tapped, you gain 1 life"; + private final static String ruleTrigger2 = "&bull Swamp — Whenever a Swamp an opponent controls becomes tapped, you gain 1 life"; + + private static final FilterPermanent islandFilter = new FilterPermanent("an Island an opponent controls"); + private static final FilterPermanent swampFilter = new FilterPermanent("a Swamp an opponent controls"); + + static { + islandFilter.add(new SubtypePredicate(SubType.ISLAND)); + islandFilter.add(new ControllerPredicate(TargetController.OPPONENT)); + swampFilter.add(new SubtypePredicate(SubType.SWAMP)); + swampFilter.add(new ControllerPredicate(TargetController.OPPONENT)); + } + + public RootsOfLife(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}{G}"); + + // As Roots of Life enters the battlefield, choose Island or Swamp. + this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Island or Swamp?","Island", "Swamp"),null, + "As {this} enters the battlefield, choose Island or Swamp.","")); + + + // Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. + + // * Island chosen + this.addAbility(new ConditionalTriggeredAbility( + new BecomesTappedTriggeredAbility(new GainLifeEffect(1), false, islandFilter), + new ModeChoiceSourceCondition("Island"), + ruleTrigger1)); + + // * Swamp chosen + this.addAbility(new ConditionalTriggeredAbility( + new BecomesTappedTriggeredAbility(new GainLifeEffect(1), false, swampFilter), + new ModeChoiceSourceCondition("Swamp"), + ruleTrigger2)); + } + + public RootsOfLife(final RootsOfLife card) { + super(card); + } + + @Override + public RootsOfLife copy() { + return new RootsOfLife(this); + } +}