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fixed effects counting opponents no longer in the game
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parent
a69f6b38d9
commit
7778e867f8
3 changed files with 20 additions and 21 deletions
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@ -1,15 +1,12 @@
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package mage.abilities.condition.common;
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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import java.util.Objects;
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/**
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/**
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*
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public enum OneOpponentCondition implements Condition {
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public enum OneOpponentCondition implements Condition {
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@ -18,20 +15,11 @@ public enum OneOpponentCondition implements Condition {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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return game.getOpponents(source.getControllerId())
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int opponentCount = 0;
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.stream()
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if (controller != null) {
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.map(game::getPlayer)
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for (UUID uuid : game.getOpponents(controller.getId())) {
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.filter(Objects::nonNull)
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Player opponent = game.getPlayer(uuid);
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.count() <= 1;
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if (opponent != null) {
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opponentCount++;
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if (opponentCount > 1) {
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return false;
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}
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}
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}
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}
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return true;
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}
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}
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@Override
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@Override
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@ -5,6 +5,8 @@ import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.Game;
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import java.util.Objects;
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/**
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/**
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* @author JayDi85
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* @author JayDi85
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*/
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*/
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@ -13,7 +15,12 @@ public enum OpponentsCount implements DynamicValue {
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@Override
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return game.getOpponents(sourceAbility.getControllerId()).size();
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return game.getOpponents(sourceAbility.getControllerId())
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.stream()
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.map(game::getPlayer)
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.map(Objects::nonNull)
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.mapToInt(x -> x ? 1 : 0)
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.sum();
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}
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}
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@Override
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@Override
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@ -6,6 +6,7 @@ import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.ExileSourceFromGraveCost;
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import mage.abilities.costs.common.ExileSourceFromGraveCost;
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import mage.abilities.dynamicvalue.common.OpponentsCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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@ -87,7 +88,7 @@ class EncoreEffect extends OneShotEffect {
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EmptyToken token = new EmptyToken();
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EmptyToken token = new EmptyToken();
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CardUtil.copyTo(token).from(card, game);
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CardUtil.copyTo(token).from(card, game);
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Set<MageObjectReference> addedTokens = new HashSet<>();
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Set<MageObjectReference> addedTokens = new HashSet<>();
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int opponentCount = game.getOpponents(source.getControllerId()).size();
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int opponentCount = OpponentsCount.instance.calculate(game, source, this);
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if (opponentCount < 1) {
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if (opponentCount < 1) {
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return false;
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return false;
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}
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}
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@ -95,6 +96,9 @@ class EncoreEffect extends OneShotEffect {
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Iterator<UUID> it = token.getLastAddedTokenIds().iterator();
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Iterator<UUID> it = token.getLastAddedTokenIds().iterator();
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while (it.hasNext()) {
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while (it.hasNext()) {
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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if (game.getPlayer(playerId) == null) {
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continue;
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}
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UUID tokenId = it.next();
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UUID tokenId = it.next();
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MageObjectReference mageObjectReference = new MageObjectReference(tokenId, game);
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MageObjectReference mageObjectReference = new MageObjectReference(tokenId, game);
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game.addEffect(new EncoreRequirementEffect(
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game.addEffect(new EncoreRequirementEffect(
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