* Wojek Siren - fixed that it boosts 2/0 instead 1/1

This commit is contained in:
Oleg Agafonov 2019-02-07 12:22:47 +04:00
parent 806112c43a
commit 77bee43673

View file

@ -1,26 +1,20 @@
package mage.cards.w;
import java.util.UUID;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class WojekSiren extends CardImpl {
@ -76,7 +70,8 @@ class WojekSirenBoostEffect extends ContinuousEffectImpl {
for (MageObjectReference mageObjectReference : affectedObjectList) {
Permanent permanent = mageObjectReference.getPermanent(game);
if (permanent != null) {
permanent.addPower(2);
permanent.addPower(1);
permanent.addToughness(1);
}
}
return true;