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Set for simulated games of the AI the simulation flag (please report if this causes any problems).
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parent
9dd35eced4
commit
77fb744991
2 changed files with 45 additions and 28 deletions
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@ -428,7 +428,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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* @return
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*/
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protected Integer addActionsTimed() {
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FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
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FutureTask<Integer> task = new FutureTask<>(new Callable<Integer>() {
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@Override
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public Integer call() throws Exception {
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return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
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@ -528,6 +528,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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break;
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}
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Game sim = game.copy();
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sim.setSimulation(true);
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if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
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sim.applyEffects();
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if (checkForRepeatedAction(sim, node, action, currentPlayer.getId())) {
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@ -867,7 +868,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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private List<Permanent> filterOutNonblocking(Game game, List<Permanent> attackers, List<Permanent> blockers) {
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List<Permanent> blockersLeft = new ArrayList<Permanent>();
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List<Permanent> blockersLeft = new ArrayList<>();
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for (Permanent blocker : blockers) {
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for (Permanent attacker : attackers) {
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if (blocker.canBlock(attacker.getId(), game)) {
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@ -880,7 +881,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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}
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private List<Permanent> filterOutUnblockable(Game game, List<Permanent> attackers, List<Permanent> blockers) {
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List<Permanent> attackersLeft = new ArrayList<Permanent>();
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List<Permanent> attackersLeft = new ArrayList<>();
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for (Permanent attacker : attackers) {
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if (CombatUtil.canBeBlocked(game, attacker, blockers)) {
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attackersLeft.add(attacker);
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@ -895,7 +896,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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return null;
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}
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List<Permanent> attackers = new ArrayList<Permanent>();
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List<Permanent> attackers = new ArrayList<>();
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for (UUID attackerId : attackersUUID) {
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Permanent permanent = game.getPermanent(attackerId);
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attackers.add(permanent);
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@ -1291,6 +1292,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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*/
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protected Game createSimulation(Game game) {
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Game sim = game.copy();
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sim.setSimulation(true);
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for (Player copyPlayer : sim.getState().getPlayers().values()) {
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Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
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if (!suggested.isEmpty()) {
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@ -28,13 +28,20 @@
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package mage.player.ai;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.PassAbility;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.effects.Effect;
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import mage.cards.Card;
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@ -48,7 +55,6 @@ import mage.players.Player;
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import mage.target.Target;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -56,12 +62,12 @@ import org.apache.log4j.Logger;
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public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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private static final transient Logger logger = Logger.getLogger(SimulatedPlayer2.class);
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private boolean isSimulatedPlayer;
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private final boolean isSimulatedPlayer;
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private transient ConcurrentLinkedQueue<Ability> allActions;
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private boolean forced;
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private static PassAbility pass = new PassAbility();
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private List<String> suggested;
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private final List<String> suggested;
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public SimulatedPlayer2(UUID id, boolean isSimulatedPlayer, List<String> suggested) {
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super(id);
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@ -73,7 +79,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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public SimulatedPlayer2(final SimulatedPlayer2 player) {
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super(player);
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this.isSimulatedPlayer = player.isSimulatedPlayer;
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this.suggested = new ArrayList<String>();
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this.suggested = new ArrayList<>();
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for (String s : player.suggested) {
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this.suggested.add(s);
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}
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@ -86,13 +92,13 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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}
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public List<Ability> simulatePriority(Game game) {
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allActions = new ConcurrentLinkedQueue<Ability>();
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allActions = new ConcurrentLinkedQueue<>();
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Game sim = game.copy();
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sim.setSimulation(true);
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forced = false;
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simulateOptions(sim);
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ArrayList<Ability> list = new ArrayList<Ability>(allActions);
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ArrayList<Ability> list = new ArrayList<>(allActions);
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Collections.reverse(list);
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if (!forced) {
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@ -170,7 +176,9 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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// add the specific value for x
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newAbility.getManaCostsToPay().add(new ManaCostsImpl(new StringBuilder("{").append(xAmount).append("}").toString()));
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newAbility.getManaCostsToPay().setX(xAmount);
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if (varCost != null) {
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varCost.setPaid();
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}
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card.adjustTargets(newAbility, game);
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// add the different possible target option for the specific X value
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if (newAbility.getTargets().getUnchosen().size() > 0) {
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@ -211,7 +219,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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if (suggested == null || suggested.isEmpty()) {
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return playables;
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}
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List<Ability> filtered = new ArrayList<Ability>();
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List<Ability> filtered = new ArrayList<>();
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for (Ability ability : playables) {
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Card card = game.getCard(ability.getSourceId());
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for (String s : suggested) {
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@ -235,7 +243,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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if (suggested == null || suggested.isEmpty()) {
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return options;
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}
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List<Ability> filtered = new ArrayList<Ability>();
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List<Ability> filtered = new ArrayList<>();
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for (Ability option : options) {
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if (option.getTargets().size() > 0 && option.getTargets().get(0).getMaxNumberOfTargets() == 1) {
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Card card = game.getCard(ability.getSourceId());
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@ -245,15 +253,15 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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if (groups.length == 2) {
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if (groups[0].equals(card.getName()) && groups[1].startsWith("name=")) {
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// extract target and compare to suggested
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String name = groups[1].split("=")[1];
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String targetName = groups[1].split("=")[1];
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Player player = game.getPlayer(option.getFirstTarget());
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if (player != null && name.equals(player.getName())) {
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if (player != null && targetName.equals(player.getName())) {
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System.out.println("matched(option): " + s);
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filtered.add(option);
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return filtered;
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} else {
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Card target = game.getCard(option.getFirstTarget());
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if (target != null && target.getName().equals(name)) {
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if (target != null && target.getName().equals(targetName)) {
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System.out.println("matched(option): " + s);
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filtered.add(option);
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return filtered;
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@ -323,7 +331,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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}
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public List<Combat> addAttackers(Game game) {
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Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
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Map<Integer, Combat> engagements = new HashMap<>();
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//useful only for two player games - will only attack first opponent
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UUID defenderId = game.getOpponents(playerId).iterator().next();
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List<Permanent> attackersList = super.getAvailableAttackers(game);
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@ -338,9 +346,10 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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binary.insert(0, "0");
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}
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for (int j = 0; j < attackersList.size(); j++) {
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if (binary.charAt(j) == '1')
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if (binary.charAt(j) == '1') {
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sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
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}
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}
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if (engagements.put(sim.getCombat().getValue().hashCode(), sim.getCombat()) != null) {
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logger.debug("simulating -- found redundant attack combination");
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}
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@ -348,7 +357,7 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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logger.debug("simulating -- attack:" + sim.getCombat().getGroups().size());
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}
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}
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List list = new ArrayList<Combat>(engagements.values());
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List list = new ArrayList<>(engagements.values());
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Collections.sort(list, new Comparator<Combat>() {
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@Override
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public int compare(Combat o1, Combat o2) {
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@ -359,9 +368,11 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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}
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public List<Combat> addBlockers(Game game) {
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Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
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Map<Integer, Combat> engagements = new HashMap<>();
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int numGroups = game.getCombat().getGroups().size();
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if (numGroups == 0) return new ArrayList<Combat>();
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if (numGroups == 0) {
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return new ArrayList<>();
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}
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//add a node with no blockers
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Game sim = game.copy();
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@ -371,12 +382,13 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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List<Permanent> blockers = getAvailableBlockers(game);
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addBlocker(game, blockers, engagements);
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return new ArrayList<Combat>(engagements.values());
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return new ArrayList<>(engagements.values());
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}
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protected void addBlocker(Game game, List<Permanent> blockers, Map<Integer, Combat> engagements) {
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if (blockers.isEmpty())
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if (blockers.isEmpty()) {
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return;
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}
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int numGroups = game.getCombat().getGroups().size();
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//try to block each attacker with each potential blocker
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Permanent blocker = blockers.get(0);
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@ -386,8 +398,9 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
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Game sim = game.copy();
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sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
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if (engagements.put(sim.getCombat().getValue().hashCode(), sim.getCombat()) != null)
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if (engagements.put(sim.getCombat().getValue().hashCode(), sim.getCombat()) != null) {
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logger.debug("simulating -- found redundant block combination");
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}
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addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
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}
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}
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@ -408,7 +421,9 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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else {
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SimulationNode2 parent = (SimulationNode2) game.getCustomData();
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int depth = parent.getDepth() - 1;
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if (depth == 0) return true;
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if (depth == 0) {
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return true;
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}
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logger.debug("simulating -- triggered ability - adding children:" + options.size());
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for (Ability option: options) {
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addAbilityNode(parent, option, depth, game);
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