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* Fixed some problems with replaced play land special action.
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4 changed files with 126 additions and 36 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement.entersBattlefield;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class KjeldoranOutpostTest extends CardTestPlayerBase {
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@Test
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public void testNoPlainsAvailable() {
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// If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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// {T}: Add {W} to your mana pool.
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// {1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.
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addCard(Zone.HAND, playerA, "Kjeldoran Outpost");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kjeldoran Outpost");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Kjeldoran Outpost", 0);
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assertGraveyardCount(playerA, "Kjeldoran Outpost", 1);
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}
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@Test
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public void testPlainsAvailable() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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// If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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// {T}: Add {W} to your mana pool.
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// {1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.
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addCard(Zone.HAND, playerA, "Kjeldoran Outpost");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kjeldoran Outpost");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Kjeldoran Outpost", 1);
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assertGraveyardCount(playerA, "Kjeldoran Outpost", 0);
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assertGraveyardCount(playerA, "Plains", 1);
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}
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@Test
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public void testOnlySnowcoveredPlainsAvailable() {
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addCard(Zone.BATTLEFIELD, playerA, "Snow-Covered Plains");
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// If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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// {T}: Add {W} to your mana pool.
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// {1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.
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addCard(Zone.HAND, playerA, "Kjeldoran Outpost");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kjeldoran Outpost");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Kjeldoran Outpost", 1);
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assertGraveyardCount(playerA, "Kjeldoran Outpost", 0);
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assertGraveyardCount(playerA, "Snow-Covered Plains", 1);
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}
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}
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@ -1,31 +1,30 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.MageObject;
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*
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* @author LevelX2
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*/
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public class EnterBattlefieldPayCostOrPutGraveyardEffect extends ReplacementEffectImpl {
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private final Cost cost;
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public EnterBattlefieldPayCostOrPutGraveyardEffect(Cost cost) {
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super(Duration.WhileOnBattlefield, Outcome.PutCardInPlay);
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super(Duration.EndOfGame, Outcome.PutCardInPlay);
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this.cost = cost;
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staticText = "If {this} would enter the battlefield, " + cost.getText() + " instead. If you do, put {this} onto the battlefield. If you don't, put it into its owner's graveyard";
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}
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@ -75,7 +73,7 @@ public class EnterBattlefieldPayCostOrPutGraveyardEffect extends ReplacementEffe
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player player = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (player != null && cost != null && sourceObject != null){
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if (player != null && cost != null && sourceObject != null) {
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boolean replace = true;
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if (cost.canPay(source, source.getSourceId(), player.getId(), game)) {
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if (player.chooseUse(outcome, cost.getText() + "? (otherwise " + sourceObject.getLogName() + " is put into graveyard)", source, game)) {
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if (replace) {
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Card card = game.getCard(event.getTargetId());
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if (card != null) {
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player.moveCards(card, game.getState().getZone(event.getTargetId()), Zone.GRAVEYARD, source, game);
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player.moveCards(card, Zone.GRAVEYARD, source, game);
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}
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return true;
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}
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (source.getSourceId().equals(event.getTargetId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if(zEvent.getToZone().equals(Zone.BATTLEFIELD)){
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if (zEvent.getToZone().equals(Zone.BATTLEFIELD)) {
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return true;
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}
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}
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@ -725,7 +725,7 @@ public abstract class GameImpl implements Game, Serializable {
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boolean wasPaused = state.isPaused();
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state.resume();
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if (!gameOver(null)) {
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fireInformEvent(new StringBuilder("Turn ").append(state.getTurnNum()).toString());
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fireInformEvent("Turn " + state.getTurnNum());
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if (checkStopOnTurnOption()) {
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return;
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}
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@ -1057,7 +1057,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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// what makes no real sense. So it makes no sense to generally do a restorState here.
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// restoreState(bookmark, card.getName(), game);
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}
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return false;
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// if the to play the land is replaced (e.g. Kjeldoran Outpos and don't sacrificing a Plains) it's a valid satte so returning true here
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return true;
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}
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protected boolean playManaAbility(ManaAbility ability, Game game) {
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default:
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throw new UnsupportedOperationException("to Zone" + toZone.toString() + " not supported yet");
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}
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game.fireEvent(new ZoneChangeGroupEvent(successfulMovedCards, source == null ? null : source.getSourceId(), this.getId(), fromZone, toZone));
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if (!successfulMovedCards.isEmpty()) {
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game.fireEvent(new ZoneChangeGroupEvent(successfulMovedCards, source == null ? null : source.getSourceId(), this.getId(), fromZone, toZone));
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}
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return successfulMovedCards.size() > 0;
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}
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