Added Vesuva test.

This commit is contained in:
LevelX2 2015-06-02 17:08:49 +02:00
parent f9f674b8f7
commit 78961ad511
2 changed files with 110 additions and 1 deletions

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@ -53,8 +53,12 @@ public class Glimmerpost extends CardImpl {
super(ownerId, 227, "Glimmerpost", Rarity.COMMON, new CardType[]{CardType.LAND}, null);
this.expansionSetCode = "SOM";
this.subtype.add("Locus");
this.addAbility(new ColorlessManaAbility());
// When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GlimmerpostEffect()));
// {T}: Add to {1} your mana pool.
this.addAbility(new ColorlessManaAbility());
}
public Glimmerpost (final Glimmerpost card) {

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@ -0,0 +1,105 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class VesuvaTest extends CardTestPlayerBase {
/**
* played a Vesuva on Glimmerpost and since when Vesuva becames Glimmerpost
* it is already on the battlefield the ability won't trigger. Then when i
* used Vesuva to copy an opponent's Dark Depth i got the land with the 10
* counters.
*
* If Dark Depth says "it enters the battlefield with 10 counter" but Vesuva
* is already on the field shouldnt have any counters or the problem was
* that Glimmerpost should have trigger?
*/
@Test
public void testGlimmerpost() {
// When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
// {T}: {1} Add to your mana pool.
addCard(Zone.HAND, playerA, "Glimmerpost", 1);
// You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
addCard(Zone.HAND, playerA, "Vesuva", 1);
addCard(Zone.HAND, playerB, "Glimmerpost", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glimmerpost");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Glimmerpost");
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva");
setChoice(playerA, "Glimmerpost");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Glimmerpost", 2);
assertPermanentCount(playerB, "Glimmerpost", 1);
assertLife(playerA, 24); // 20 + 1 + 3
assertLife(playerB, 22); // 20 + 2
}
@Test
public void testDarkDepth() {
// Dark Depths enters the battlefield with ten ice counters on it.
// {3}: Remove an ice counter from Dark Depths.
// When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
addCard(Zone.BATTLEFIELD, playerB, "Dark Depths", 1);
// You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
addCard(Zone.HAND, playerA, "Vesuva", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva");
setChoice(playerA, "Dark Depths");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Dark Depths", 1);
assertPermanentCount(playerB, "Dark Depths", 1);
Permanent darkDepth = getPermanent("Dark Depths", playerA);
if (darkDepth != null) {
Assert.assertEquals(darkDepth.getCounters().getCount("ice"), 10);
}
}
}