* Fixed handling of face down card selection (e.g. for Scroll Rack).

This commit is contained in:
LevelX2 2015-08-05 17:46:26 +02:00
parent 662ee7ca10
commit 78ff4e58e7

View file

@ -27,7 +27,6 @@
*/
package mage.sets.tempest;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
@ -37,15 +36,14 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInExile;
import mage.target.common.TargetCardInHand;
/**
@ -91,54 +89,31 @@ class ScrollRackEffect extends OneShotEffect {
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
FilterCard filter = new FilterCard("card in your hand to exile");
FilterCard filter2 = new FilterCard("(move the window) card exiled by " + sourceObject.getLogName() + " to put on top of library");
// FilterCard filter2 = new FilterCard("(move the window) card exiled by " + sourceObject.getIdName() + " to put on top of library");
TargetCardInHand target = new TargetCardInHand(0, controller.getHand().size(), filter);
target.setRequired(false);
int amountExiled = 0;
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Neutral, source.getControllerId(), source.getSourceId(), game)) {
if (!target.getTargets().isEmpty()) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
for (UUID targetId : target.getTargets()) {
Card card = game.getCard(targetId);
if (card != null) {
if (card.moveToExile(source.getSourceId(), sourceObject.getName(), source.getSourceId(), game)) {
card.setFaceDown(true, game);
amountExiled++;
}
card.setFaceDown(true, game);
amountExiled++;
}
}
controller.moveCardsToExile(new CardsImpl(target.getTargets()).getCards(game), source, game, false, source.getSourceId(), sourceObject.getIdName());
for (Card card : game.getExile().getExileZone(source.getSourceId()).getCards(game)) {
card.setFaceDown(true, game);
}
}
}
game.informPlayers(controller.getLogName() + " exiles " + amountExiled + " card" + (amountExiled == 1 ? " ":"s ") + "face down from his or her hand");
// Put that many cards from the top of your library into your hand.
if (amountExiled > 0) {
int count = Math.min(controller.getLibrary().size(), amountExiled);
for (int i = 0; i < count; i++) {
Card card = controller.getLibrary().removeFromTop(game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
game.informPlayers(controller.getLogName() + " moves " + amountExiled + " card" + (amountExiled == 1 ? " ":"s ") + "from library to hand");
TargetCardInExile target2 = new TargetCardInExile(filter2, source.getSourceId());
ExileZone scrollRackExileZone = game.getExile().getExileZone(source.getSourceId());
if (scrollRackExileZone != null) {
while (controller.canRespond() && scrollRackExileZone.count(filter, game) > 1) {
controller.lookAtCards("exiled cards with " + sourceObject.getName(), scrollRackExileZone, game);
controller.choose(Outcome.Neutral, scrollRackExileZone, target2, game);
Card card = game.getCard(target2.getFirstTarget());
if (card != null) {
game.getExile().removeCard(card, game);
controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.EXILED, true, false);
}
target2.clearChosen();
}
if (scrollRackExileZone.count(filter, game) == 1) {
Card card = scrollRackExileZone.get(scrollRackExileZone.iterator().next(), game);
controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.EXILED, true, false);
}
controller.moveCards(controller.getLibrary().getTopCards(game, amountExiled), null, Zone.HAND, source, game, false);
}
// Then look at the exiled cards and put them on top of your library in any order
controller.putCardsOnTopOfLibrary(game.getExile().getExileZone(source.getSourceId()), game, source, true);
return true;
}
return false;