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- Set "Outcome.Detrimental" on Black Vise.
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@ -103,7 +103,7 @@ class BlackViseTriggeredAbility extends TriggeredAbilityImpl {
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class BlackViseEffect extends OneShotEffect {
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class BlackViseEffect extends OneShotEffect {
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public BlackViseEffect() {
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public BlackViseEffect() {
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super(Outcome.Benefit);
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super(Outcome.Detriment);
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this.staticText = "{this} deals X damage to that player, where X is the number of cards in his or her hand minus 4";
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this.staticText = "{this} deals X damage to that player, where X is the number of cards in his or her hand minus 4";
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}
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}
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