- Set "Outcome.Detrimental" on Black Vise.

This commit is contained in:
Jeff 2015-10-16 14:18:05 -05:00
parent 597d530a37
commit 790b06c993

View file

@ -103,7 +103,7 @@ class BlackViseTriggeredAbility extends TriggeredAbilityImpl {
class BlackViseEffect extends OneShotEffect {
public BlackViseEffect() {
super(Outcome.Benefit);
super(Outcome.Detriment);
this.staticText = "{this} deals X damage to that player, where X is the number of cards in his or her hand minus 4";
}