* Marsh Flitter - fixed that it can't sacrifice goblin;

This commit is contained in:
Oleg Agafonov 2020-02-12 18:24:01 +04:00
parent 5a5c49229e
commit 7923564f7c

View file

@ -1,7 +1,5 @@
package mage.cards.m; package mage.cards.m;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility;
@ -18,8 +16,9 @@ import mage.filter.common.FilterControlledPermanent;
import mage.game.permanent.token.GoblinRogueToken; import mage.game.permanent.token.GoblinRogueToken;
import mage.target.common.TargetControlledPermanent; import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/** /**
*
* @author LevelX2 * @author LevelX2
*/ */
public final class MarshFlitter extends CardImpl { public final class MarshFlitter extends CardImpl {
@ -27,11 +26,11 @@ public final class MarshFlitter extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("a Goblin"); private static final FilterControlledPermanent filter = new FilterControlledPermanent("a Goblin");
static { static {
filter.add(SubType.EQUIPMENT.getPredicate()); filter.add(SubType.GOBLIN.getPredicate());
} }
public MarshFlitter(UUID ownerId, CardSetInfo setInfo) { public MarshFlitter(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.subtype.add(SubType.FAERIE); this.subtype.add(SubType.FAERIE);
this.subtype.add(SubType.ROGUE); this.subtype.add(SubType.ROGUE);
@ -40,8 +39,10 @@ public final class MarshFlitter extends CardImpl {
// Flying // Flying
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. // When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GoblinRogueToken(), 2), false)); this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GoblinRogueToken(), 2), false));
// Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. // Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Effect effect = new SetPowerToughnessSourceEffect(3, 3, Duration.EndOfTurn, SubLayer.SetPT_7b); Effect effect = new SetPowerToughnessSourceEffect(3, 3, Duration.EndOfTurn, SubLayer.SetPT_7b);
effect.setText("{this} has base power and toughness 3/3 until end of turn"); effect.setText("{this} has base power and toughness 3/3 until end of turn");