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[BRO] Implemented Arbalest Engineers
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Mage.Sets/src/mage/cards/a/ArbalestEngineers.java
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Mage.Sets/src/mage/cards/a/ArbalestEngineers.java
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.counters.CounterType;
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import mage.game.permanent.token.PowerstoneToken;
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import mage.target.common.TargetAnyTarget;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author weirddan455
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*/
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public final class ArbalestEngineers extends CardImpl {
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public ArbalestEngineers(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ARTIFICER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// When Arbalest Engineers etners the battlefield, choose one --
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// * Arbalest Engineers deals 1 damage to any target.
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Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(1));
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ability.addTarget(new TargetAnyTarget());
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// * Put a +1/+1 on target creature. It gains trample and haste until end of turn.
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Mode mode = new Mode(new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
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mode.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance())
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.setText("It gains trample"));
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mode.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance())
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.setText("and haste until end of turn."));
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mode.addTarget(new TargetCreaturePermanent());
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ability.addMode(mode);
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// * Create a taped Powerstone token.
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ability.addMode(new Mode(new CreateTokenEffect(new PowerstoneToken(), 1, true)));
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this.addAbility(ability);
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}
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private ArbalestEngineers(final ArbalestEngineers card) {
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super(card);
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}
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@Override
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public ArbalestEngineers copy() {
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return new ArbalestEngineers(this);
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}
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}
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@ -25,6 +25,7 @@ public final class TheBrothersWar extends ExpansionSet {
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this.blockName = "The Brothers' War";
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this.hasBoosters = false; // temporary
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cards.add(new SetCardInfo("Arbalest Engineers", 206, Rarity.UNCOMMON, mage.cards.a.ArbalestEngineers.class));
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cards.add(new SetCardInfo("Arcane Proxy", 75, Rarity.MYTHIC, mage.cards.a.ArcaneProxy.class));
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cards.add(new SetCardInfo("Argoth, Sanctum of Nature", "256a", Rarity.RARE, mage.cards.a.ArgothSanctumOfNature.class));
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cards.add(new SetCardInfo("Argothian Opportunist", 167, Rarity.COMMON, mage.cards.a.ArgothianOpportunist.class));
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