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Tests: added Inferno Titan AI tests, related to #6330;
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1 changed files with 58 additions and 3 deletions
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@ -4,12 +4,12 @@ import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author JayDi85
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*/
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public class InfernoTitanTest extends CardTestPlayerBase {
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public class InfernoTitanTest extends CardTestPlayerBaseWithAIHelps {
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@Test
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public void test_MustAbleToTargetPlaneswalkers() {
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@ -22,7 +22,7 @@ public class InfernoTitanTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Chandra, Acolyte of Flame", 1); // 4
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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// cast and devide damage (2x to creature and 1x to planeswalker)
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// cast and divide damage (2x to creature and 1x to planeswalker)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Inferno Titan");
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addTargetAmount(playerA, "Grizzly Bears", 2);
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addTargetAmount(playerA, "Chandra, Acolyte of Flame", 1);
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@ -36,4 +36,59 @@ public class InfernoTitanTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Grizzly Bears", 1);
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assertCounterCount(playerA, "Chandra, Acolyte of Flame", CounterType.LOYALTY, 4 - 1);
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}
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@Test
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public void test_AI_MustPlayWithoutFreeze() {
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// bug: game freeze on AI usage
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// https://github.com/magefree/mage/issues/6330
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// Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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addCard(Zone.HAND, playerA, "Inferno Titan"); // {4}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears"); // 2/2
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// AI must play inferno and kill opponent's creature and make 1 damage to player
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// cast and divide damage (2x to creature and 1x to player)
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aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Inferno Titan", 1); // own in safe
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assertPermanentCount(playerA, "Grizzly Bears", 1); // own in safe
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assertGraveyardCount(playerB, "Grizzly Bears", 1); // 2x damage - kill
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assertLife(playerB, 20 - 1); // 1x damage
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}
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@Test
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public void test_AI_MustAttackPlaneswalkerInsteadPlayer() {
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// bug: game freeze on AI usage
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// https://github.com/magefree/mage/issues/6330
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// Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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addCard(Zone.HAND, playerA, "Inferno Titan"); // {4}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Chandra, Acolyte of Flame", 1); // 4
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// AI must play inferno and kill opponent's creature and make 1 damage to planeswalker instead player
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// cast and divide damage (2x to creature and 1x to planeswalker)
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aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Inferno Titan", 1); // own in safe
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assertPermanentCount(playerA, "Grizzly Bears", 1); // own in safe
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assertGraveyardCount(playerB, "Grizzly Bears", 1); // 2x damage - kill
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assertCounterCount(playerB, "Chandra, Acolyte of Flame", CounterType.LOYALTY, 4 - 1); // 1x damage
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}
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}
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