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- Extra check to verify a player is in game.
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1 changed files with 4 additions and 2 deletions
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@ -119,7 +119,8 @@ public class DamageTargetEffect extends OneShotEffect {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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Player player = game.getPlayer(targetId);
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if (player != null) {
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if (player != null
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&& player.isInGame()) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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}
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@ -132,7 +133,8 @@ public class DamageTargetEffect extends OneShotEffect {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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} else {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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if (player != null
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&& player.isInGame()) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
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}
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}
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