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Fumble effect not working per #5155 feedback
Bug on Fumble: Hello,I casted "Fumble" (Battlebond) targeting a Serra Ascendant, the spell resolved but the ascendant stayed on the battlefield. (reported by Endymion / 2018-07-20 15:28:06.142).
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097569148e
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1 changed files with 21 additions and 15 deletions
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@ -66,7 +66,7 @@ class FumbleEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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Permanent permanent = game.getPermanent(source.getTargets().getFirstTarget());
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Player player = game.getPlayer(source.getControllerId());
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if (player == null || permanent == null) {
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return false;
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@ -75,24 +75,30 @@ class FumbleEffect extends OneShotEffect {
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for (UUID permId : permanent.getAttachments()) {
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Permanent attachment = game.getPermanent(permId);
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if (attachment != null) {
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attachments.add(permanent);
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if (attachment.hasSubtype(SubType.AURA, game) || attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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attachments.add(attachment);
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}
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}
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}
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new ReturnToHandTargetEffect().apply(game, source);
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Target target = new TargetCreaturePermanent(1, 1, StaticFilters.FILTER_PERMANENT_CREATURE, true);
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Permanent newCreature = null;
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if (player.choose(Outcome.BoostCreature, target, source.getSourceId(), game)) {
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newCreature = game.getPermanent(target.getFirstTarget());
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}
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for (Permanent attachment : attachments) {
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if (!attachment.hasSubtype(SubType.AURA, game) && !attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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continue;
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if (!attachments.isEmpty()) {
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Target target = new TargetCreaturePermanent(1, 1, StaticFilters.FILTER_PERMANENT_CREATURE, true);
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Permanent newCreature = null;
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if (player.choose(Outcome.BoostCreature, target, source.getSourceId(), game)) {
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newCreature = game.getPermanent(target.getFirstTarget());
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}
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ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, player.getId());
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effect.setTargetPointer(new FixedTarget(attachment, game));
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game.addEffect(effect, source);
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if (newCreature != null) {
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attachment.attachTo(newCreature.getId(), game);
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for (Permanent attachment : attachments) {
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if (!attachment.hasSubtype(SubType.AURA, game) && !attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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continue;
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}
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ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, player.getId());
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effect.setTargetPointer(new FixedTarget(attachment, game));
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game.addEffect(effect, source);
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if (newCreature != null) {
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attachment.attachTo(newCreature.getId(), game);
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}
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}
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}
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return true;
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