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Game of Chaos impl. Kindly Stranger test for bug
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52
Mage.Sets/src/mage/sets/fifthedition/GameOfChaos.java
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52
Mage.Sets/src/mage/sets/fifthedition/GameOfChaos.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fifthedition;
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import java.util.UUID;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class GameOfChaos extends mage.sets.iceage.GameOfChaos {
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public GameOfChaos(UUID ownerId) {
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super(ownerId);
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this.cardNumber = 232;
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this.expansionSetCode = "5ED";
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}
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public GameOfChaos(final GameOfChaos card) {
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super(card);
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}
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@Override
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public GameOfChaos copy() {
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return new GameOfChaos(this);
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}
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}
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132
Mage.Sets/src/mage/sets/iceage/GameOfChaos.java
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Mage.Sets/src/mage/sets/iceage/GameOfChaos.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.iceage;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class GameOfChaos extends CardImpl {
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public GameOfChaos(UUID ownerId) {
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super(ownerId, 186, "Game of Chaos", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{R}{R}{R}");
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this.expansionSetCode = "ICE";
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// Flip a coin.
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// If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again.
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// If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again.
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// Double the life stakes with each flip.
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this.getSpellAbility().addEffect(new GameOfChaosEffect());
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this.getSpellAbility().addTarget(new TargetOpponent());
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}
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public GameOfChaos(final GameOfChaos card) {
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super(card);
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}
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@Override
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public GameOfChaos copy() {
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return new GameOfChaos(this);
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}
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}
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class GameOfChaosEffect extends OneShotEffect {
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public GameOfChaosEffect() {
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super(Outcome.Detriment);
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this.staticText = "Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.";
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}
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public GameOfChaosEffect(final GameOfChaosEffect effect) {
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super(effect);
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}
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@Override
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public GameOfChaosEffect copy() {
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return new GameOfChaosEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player you = game.getPlayer(source.getControllerId());
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Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (you != null && targetOpponent != null) {
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boolean continueFlipping = true;
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boolean youWinFlip = you.flipCoin(game); // controller flips first
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boolean controllerWonLast = false;
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int lifeAmount = 1; // starts with 1 life
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while (continueFlipping) {
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if (youWinFlip) { // flipper of coin wins, flipper gain 1 and non-flipper loses 1
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you.gainLife(lifeAmount, game);
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targetOpponent.loseLife(lifeAmount, game);
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if (targetOpponent.canRespond() && you.canRespond()) {
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continueFlipping = you.chooseUse(outcome, "Flip again?", source, game);
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controllerWonLast = true;
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}
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} else { // non-flipper wins, flipper lose 1 and non-flipper gains 1
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you.loseLife(lifeAmount, game);
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targetOpponent.gainLife(lifeAmount, game);
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if (targetOpponent.canRespond() && you.canRespond()) {
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continueFlipping = targetOpponent.chooseUse(outcome, "Flip again?", source, game);
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controllerWonLast = false;
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}
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}
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if (!targetOpponent.canRespond() && !you.canRespond()) {
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continueFlipping = false;
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}
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if (continueFlipping) {
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lifeAmount *= 2; // double the life each time
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if (controllerWonLast) {
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youWinFlip = you.flipCoin(game);
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} else {
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youWinFlip = !targetOpponent.flipCoin(game); // negate the results for proper evaluation above
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single.soi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class KindlyStrangerTest extends CardTestPlayerBase {
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/*
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* Reported bug: When Kindly Stranger transforms, does not allow destroying target creature
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*/
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@Test
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public void transformDestroyCreature() {
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// Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
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// When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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addCard(Zone.BATTLEFIELD, playerA, "Kindly Stranger");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.GRAVEYARD, playerA, "Bronze Sable", 1);
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addCard(Zone.GRAVEYARD, playerA, "Bitterblossom", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{B}");
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addTarget(playerA, "Hill Giant");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Demon-Possessed Witch", 1);
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assertPermanentCount(playerA, "Kindly Stranger", 0);
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assertGraveyardCount(playerB, "Hill Giant", 1);
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}
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}
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