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* Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Cahlice of the Coid with X=1).
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6 changed files with 41 additions and 17 deletions
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@ -54,6 +54,8 @@ public class MentalMisstep extends CardImpl {
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super(ownerId, 38, "Mental Misstep", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{UP}");
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this.expansionSetCode = "NPH";
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this.color.setBlue(true);
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// Counter target spell with converted mana cost 1.
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this.getSpellAbility().addEffect(new CounterTargetEffect());
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this.getSpellAbility().addTarget(new TargetSpell(filter));
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}
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@ -46,7 +46,7 @@ public class ChaliceOfTheVoidTest extends CardTestPlayerBase {
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*/
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@Test
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public void testCopiedSteelHellkite() {
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public void testX1CountsFor2CMC() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.HAND, playerA, "Chalice of the Void", 2);
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@ -56,10 +56,34 @@ public class ChaliceOfTheVoidTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void");
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setChoice(playerA, "X=1");
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setStopAt(4, PhaseStep.BEGIN_COMBAT);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Chalice of the Void", 2);
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}
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/*
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If X=1 the cmc of Chalice on the stack is 2. So it can't be countered by Mental Misstep
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*/
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@Test
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public void testCantBeCounteredByMentalMisstep() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.HAND, playerA, "Chalice of the Void", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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addCard(Zone.HAND, playerB, "Mental Misstep", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void");
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setChoice(playerA, "X=1");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mental Misstep", "Chalice of the Void", "Chalice of the Void");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerB, "Mental Misstep", 1); // cannot be cast because no legal target exists
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assertPermanentCount(playerA, "Chalice of the Void", 1); // was not countered
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}
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}
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@ -28,8 +28,6 @@
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package mage.filter.predicate.mageobject;
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import mage.MageObject;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.filter.Filter;
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import mage.filter.predicate.IntComparePredicate;
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import mage.game.stack.StackObject;
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@ -46,19 +44,9 @@ public class ConvertedManaCostPredicate extends IntComparePredicate<MageObject>
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@Override
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protected int getInputValue(MageObject input) {
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if(input instanceof StackObject){
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int manaCost = 0;
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for(ManaCost cost : input.getManaCost()){
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if(cost instanceof VariableManaCost){
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manaCost += ((StackObject)input).getStackAbility().getManaCostsToPay().getX();
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}
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else{
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manaCost += cost.convertedManaCost();
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}
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}
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return manaCost;
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}
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else{
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if (input instanceof StackObject) {
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return ((StackObject) input).getConvertedManaCost();
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} else{
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return input.getManaCost().convertedManaCost();
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}
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}
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@ -609,6 +609,7 @@ public class Spell implements StackObject, Card {
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* treated as the number chosen for it while the object is on the stack.
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* @return
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*/
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@Override
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public int getConvertedManaCost() {
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int cmc = 0;
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for (Ability spellAbility: spellAbilities) {
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@ -208,6 +208,14 @@ public class StackAbility implements StackObject, Ability {
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return emptyCosts;
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}
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@Override
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public int getConvertedManaCost() {
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// Activated abilities have an "activation cost" but they don't have a characteristic related to that while on the stack.
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// There are certain effects that interact with the cost to activate an ability (e.g., Training Grounds, Power Artifact)
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// but nothing that looks for that quality of an ability once it's on the stack.
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return 0;
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}
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@Override
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public Effects getEffects() {
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return ability.getEffects();
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@ -40,6 +40,7 @@ public interface StackObject extends MageObject, Controllable {
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UUID getSourceId();
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void counter(UUID sourceId, Game game);
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Ability getStackAbility();
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int getConvertedManaCost();
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@Override
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StackObject copy();
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}
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