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- Aftermath keyword works again. Added test for Aftermath keyword.
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2 changed files with 32 additions and 5 deletions
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jeffwadsworth
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*/
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public class AftermathTest extends CardTestPlayerBase {
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@Test
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public void testCastFromGraveyard() {
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addCard(Zone.GRAVEYARD, playerA, "Spring // Mind", 1);
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/*
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
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Draw two cards.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount(playerA, "Spring // Mind", 1); // card is exiled after casting from graveyard
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assertHandCount(playerA, 2); // two cards drawn
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}
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}
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@ -1342,11 +1342,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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}
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UUID sourceId = object.getId();
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if (object instanceof SplitCardHalf) {
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sourceId = ((SplitCardHalf) object).getParentCard().getId();
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}
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if (zone != Zone.BATTLEFIELD && game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, playerId, game)) {
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if (zone != Zone.BATTLEFIELD && game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, this.getId(), game)) {
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for (Ability ability : candidateAbilites) {
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if (canUse || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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ability.setControllerId(this.getId());
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