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* Lymph Sliver - Fixed that the absorb ability was applied for every creature on the battlefield.
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commit
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2 changed files with 78 additions and 2 deletions
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@ -39,10 +39,12 @@ import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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/**
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*
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*
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* @author anonymous
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* @author Luna Skyrise
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*/
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*/
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public class LymphSliver extends CardImpl {
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public class LymphSliver extends CardImpl {
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@ -72,6 +74,7 @@ public class LymphSliver extends CardImpl {
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}
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}
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class SliverAbsorbEffect extends PreventionEffectImpl {
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class SliverAbsorbEffect extends PreventionEffectImpl {
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public SliverAbsorbEffect() {
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public SliverAbsorbEffect() {
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super(Duration.WhileOnBattlefield, 1, false, false);
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super(Duration.WhileOnBattlefield, 1, false, false);
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this.staticText = "Absorb 1 <i>(If a source would deal damage to this creature, prevent 1 of that damage.</i>)";
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this.staticText = "Absorb 1 <i>(If a source would deal damage to this creature, prevent 1 of that damage.</i>)";
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@ -85,4 +88,10 @@ class SliverAbsorbEffect extends PreventionEffectImpl {
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public SliverAbsorbEffect copy() {
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public SliverAbsorbEffect copy() {
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return new SliverAbsorbEffect(this);
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return new SliverAbsorbEffect(this);
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}
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getTargetId().equals(source.getSourceId()) && super.applies(event, source, game);
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}
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}
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}
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@ -0,0 +1,67 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.prevention;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class LymphSliverTest extends CardTestPlayerBase {
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@Test
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public void testMarkOfAsylumEffect() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Tremor deals 1 damage to each creature without flying.
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addCard(Zone.HAND, playerA, "Tremor"); // Sorcery {R}
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// All Sliver creatures have absorb 1.
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addCard(Zone.BATTLEFIELD, playerA, "Lymph Sliver"); // 3/3
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addCard(Zone.BATTLEFIELD, playerA, "Metallic Sliver"); // 1/1
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addCard(Zone.BATTLEFIELD, playerA, "Dross Crocodile"); // 5/1
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addCard(Zone.BATTLEFIELD, playerB, "Metallic Sliver"); // 1/1
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addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile"); // 5/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tremor");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Tremor", 1);
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assertPermanentCount(playerA, "Metallic Sliver", 1);
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assertGraveyardCount(playerA, "Dross Crocodile", 1);
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assertPermanentCount(playerB, "Metallic Sliver", 1);
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assertGraveyardCount(playerB, "Dross Crocodile", 1);
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}
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}
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