* Lymph Sliver - Fixed that the absorb ability was applied for every creature on the battlefield.

This commit is contained in:
LevelX2 2016-02-02 13:28:21 +01:00
parent 14e6b38c3a
commit 7b326685c1
2 changed files with 78 additions and 2 deletions

View file

@ -39,10 +39,12 @@ import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author anonymous
* @author Luna Skyrise
*/
public class LymphSliver extends CardImpl {
@ -72,6 +74,7 @@ public class LymphSliver extends CardImpl {
}
class SliverAbsorbEffect extends PreventionEffectImpl {
public SliverAbsorbEffect() {
super(Duration.WhileOnBattlefield, 1, false, false);
this.staticText = "Absorb 1 <i>(If a source would deal damage to this creature, prevent 1 of that damage.</i>)";
@ -85,4 +88,10 @@ class SliverAbsorbEffect extends PreventionEffectImpl {
public SliverAbsorbEffect copy() {
return new SliverAbsorbEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getTargetId().equals(source.getSourceId()) && super.applies(event, source, game);
}
}

View file

@ -0,0 +1,67 @@
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package org.mage.test.cards.prevention;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LymphSliverTest extends CardTestPlayerBase {
@Test
public void testMarkOfAsylumEffect() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// Tremor deals 1 damage to each creature without flying.
addCard(Zone.HAND, playerA, "Tremor"); // Sorcery {R}
// All Sliver creatures have absorb 1.
addCard(Zone.BATTLEFIELD, playerA, "Lymph Sliver"); // 3/3
addCard(Zone.BATTLEFIELD, playerA, "Metallic Sliver"); // 1/1
addCard(Zone.BATTLEFIELD, playerA, "Dross Crocodile"); // 5/1
addCard(Zone.BATTLEFIELD, playerB, "Metallic Sliver"); // 1/1
addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile"); // 5/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tremor");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Tremor", 1);
assertPermanentCount(playerA, "Metallic Sliver", 1);
assertGraveyardCount(playerA, "Dross Crocodile", 1);
assertPermanentCount(playerB, "Metallic Sliver", 1);
assertGraveyardCount(playerB, "Dross Crocodile", 1);
}
}