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clean up some null checks
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parent
188a09b8fb
commit
7b4acbe386
3 changed files with 6 additions and 11 deletions
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@ -942,7 +942,7 @@ public class TableController {
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if (!(table.getState() == TableState.WAITING || table.getState() == TableState.STARTING || table.getState() == TableState.READY_TO_START)) {
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if (match == null) {
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logger.warn("- Match table with no match:");
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logger.warn("-- matchId:" + match.getId() + " [" + match.getName() + ']');
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logger.warn("-- matchId:" + match.getId() + " , table : " + table.getId());
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// return false;
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} else if (match.isDoneSideboarding() && match.getGame() == null) {
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// no sideboarding and not active game -> match seems to hang (maybe the Draw bug)
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@ -266,13 +266,13 @@ public class GameController implements GameCallback {
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public void join(UUID userId) {
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UUID playerId = userPlayerMap.get(userId);
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Optional<User> user = UserManager.instance.getUser(userId);
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if (userId == null || playerId == null) {
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if (playerId == null) {
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logger.fatal("Join game failed!");
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logger.fatal("- gameId: " + game.getId());
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logger.fatal("- userId: " + userId);
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return;
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}
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Optional<User> user = UserManager.instance.getUser(userId);
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if (!user.isPresent()) {
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logger.fatal("User not found : " + userId);
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return;
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@ -3,14 +3,14 @@ package mage.server.game;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import mage.MageException;
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import mage.game.Game;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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* @param <T>
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* @author BetaSteward_at_googlemail.com
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*/
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public class GameWorker<T> implements Callable {
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@ -40,12 +40,7 @@ public class GameWorker<T> implements Callable {
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} catch (Exception e) {
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LOGGER.fatal("GameWorker general exception [" + game.getId() + "] " + e.getMessage(), e);
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if (e instanceof NullPointerException) {
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if (e.getStackTrace() == null) {
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LOGGER.info("Stack trace is null");
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} else {
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LOGGER.info("Null-Pointer-Exception: Stack trace");
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LOGGER.info(e.getStackTrace());
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}
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LOGGER.info(e.getStackTrace());
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}
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} catch (Error err) {
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LOGGER.fatal("GameWorker general error [" + game.getId() + "] " + err, err);
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