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* Added a bestow test.
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1 changed files with 109 additions and 61 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package org.mage.test.cards.abilities.keywords;
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -44,9 +43,9 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class BestowTest extends CardTestPlayerBase {
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public class BestowTest extends CardTestPlayerBase {
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/**
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/**
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* Tests that if from bestow permanent targeted creature
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* Tests that if from bestow permanent targeted creature gets protection
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* gets protection from the color of the bestow permanent,
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* from the color of the bestow permanent, the bestow permanent becomes a
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* the bestow permanent becomes a creature on the battlefield.
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* creature on the battlefield.
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*
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*
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*/
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*/
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@ -67,7 +66,6 @@ public class BestowTest extends CardTestPlayerBase {
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* Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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* Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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*
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*
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*/
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*/
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@Test
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@Test
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public void bestowEnchantmentToCreature() {
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public void bestowEnchantmentToCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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@ -111,7 +109,7 @@ public class BestowTest extends CardTestPlayerBase {
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// because Boon Satyr is no creature on the battlefield, evolve may not trigger
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// because Boon Satyr is no creature on the battlefield, evolve may not trigger
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assertPermanentCount(playerA, "Boon Satyr", 1);
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assertPermanentCount(playerA, "Boon Satyr", 1);
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Permanent boonSatyr = getPermanent("Boon Satyr", playerA);
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Permanent boonSatyr = getPermanent("Boon Satyr", playerA);
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Assert.assertTrue("Boon Satyr may not be a creature",!boonSatyr.getCardType().contains(CardType.CREATURE));
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Assert.assertTrue("Boon Satyr may not be a creature", !boonSatyr.getCardType().contains(CardType.CREATURE));
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assertPermanentCount(playerA, "Silent Artisan", 1);
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assertPermanentCount(playerA, "Silent Artisan", 1);
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assertPermanentCount(playerA, "Experiment One", 1);
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assertPermanentCount(playerA, "Experiment One", 1);
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assertPowerToughness(playerA, "Experiment One", 1, 1);
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assertPowerToughness(playerA, "Experiment One", 1, 1);
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@ -120,7 +118,8 @@ public class BestowTest extends CardTestPlayerBase {
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}
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}
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/**
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/**
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* Test that the bestow enchantment becomes a creature if the enchanted creature dies
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* Test that the bestow enchantment becomes a creature if the enchanted
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* creature dies
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*/
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*/
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@Test
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@Test
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public void bestowEnchantmentBecomesCreature() {
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public void bestowEnchantmentBecomesCreature() {
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@ -149,11 +148,11 @@ public class BestowTest extends CardTestPlayerBase {
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Assert.assertTrue("Hopeful Eidolon has to be a creature but is not", hopefulEidolon.getCardType().contains(CardType.CREATURE));
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Assert.assertTrue("Hopeful Eidolon has to be a creature but is not", hopefulEidolon.getCardType().contains(CardType.CREATURE));
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Assert.assertTrue("Hopeful Eidolon has to be an enchantment but is not", hopefulEidolon.getCardType().contains(CardType.ENCHANTMENT));
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Assert.assertTrue("Hopeful Eidolon has to be an enchantment but is not", hopefulEidolon.getCardType().contains(CardType.ENCHANTMENT));
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}
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}
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/**
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/**
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* Test that card cast with bestow will not be tapped, if creatures come into play tapped
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* Test that card cast with bestow will not be tapped, if creatures come
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* into play tapped
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*/
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*/
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@Test
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@Test
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public void bestowEnchantmentWillNotBeTapped() {
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public void bestowEnchantmentWillNotBeTapped() {
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@ -180,9 +179,10 @@ public class BestowTest extends CardTestPlayerBase {
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}
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}
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/**
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/**
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* If I have a bestowed creature on the battlefield and my opponent uses Far // Away casting
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* If I have a bestowed creature on the battlefield and my opponent uses Far
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* both sides, will the creature that has bestow come in time for it to be sacrificed or does
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* // Away casting both sides, will the creature that has bestow come in
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* it fully resolve before the creature comes in?
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* time for it to be sacrificed or does it fully resolve before the creature
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* comes in?
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*
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*
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* Bestowed creature can be used to sacrifice a creature for the Away part.
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* Bestowed creature can be used to sacrifice a creature for the Away part.
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* http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/513828-bestow-far-away
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* http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/513828-bestow-far-away
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@ -192,18 +192,15 @@ public class BestowTest extends CardTestPlayerBase {
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public void bestowWithFusedSpell() {
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public void bestowWithFusedSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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/**
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/**
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* Cyclops of One-Eyed Pass {2}{R}{R}
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* Cyclops of One-Eyed Pass {2}{R}{R} Creature - Cyclops 5/2
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* Creature - Cyclops
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* 5/2
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*/
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Cyclops of One-Eyed Pass");
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addCard(Zone.BATTLEFIELD, playerA, "Cyclops of One-Eyed Pass");
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/**
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/**
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* Nyxborn Rollicker {R}
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* Nyxborn Rollicker {R} Enchantment Creature - Satyr 1/1 Bestow {1}{R}
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* Enchantment Creature - Satyr
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* (If you cast this card for its bestow cost, it's an Aura spell with
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* 1/1
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* enchant creature. It becomes a creature again if it's not attached to
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* Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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* a creature.) Enchanted creature gets +1/+1.
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* Enchanted creature gets +1/+1.
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*/
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*/
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addCard(Zone.HAND, playerA, "Nyxborn Rollicker");
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addCard(Zone.HAND, playerA, "Nyxborn Rollicker");
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@ -211,13 +208,9 @@ public class BestowTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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/**
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/**
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* Far {1}{U}
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* Far {1}{U} Instant Return target creature to its owner's hand. Away
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* Instant
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* {2}{B} Instant Target player sacrifices a creature. Fuse (You may
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* Return target creature to its owner's hand.
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* cast one or both halves of this card from your hand.)
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* Away {2}{B}
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* Instant
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* Target player sacrifices a creature.
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* Fuse (You may cast one or both halves of this card from your hand.)
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*/
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*/
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addCard(Zone.HAND, playerB, "Far // Away");
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addCard(Zone.HAND, playerB, "Far // Away");
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@ -240,9 +233,9 @@ public class BestowTest extends CardTestPlayerBase {
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}
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}
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/**
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/**
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* Test that CMC of a spell cast with bestowed is correct
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* Test that CMC of a spell cast with bestowed is correct Disdainful Stroke
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* Disdainful Stroke doesn't check converted mana cost correctly. Opponent was
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* doesn't check converted mana cost correctly. Opponent was able to use it
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* able to use it to counter a Hypnotic Siren cast with Bestow.
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* to counter a Hypnotic Siren cast with Bestow.
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*/
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*/
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@Test
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@Test
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public void bestowCheckForCorrectCMC() {
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public void bestowCheckForCorrectCMC() {
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@ -275,7 +268,7 @@ public class BestowTest extends CardTestPlayerBase {
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// because cast with bestow, Boon Satyr may not be tapped
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// because cast with bestow, Boon Satyr may not be tapped
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 3,3);
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assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
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}
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}
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@ -312,4 +305,59 @@ public class BestowTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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}
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}
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/*
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* Bug with the Nighthowler Card. Card does sometimes not get a creature
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* after Bestow.
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Steps:
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1) Cast any creature
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2) Cast Nightowler using Bestow on that creature
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3) Make sure creature is tapped
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4) Opponent uses any spell that kills creature which is bestowed by nighthowler
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5) Result: Nighthowler is still on the field, but is no creature (no Power/Toughness)
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Expected:Nighthowler gets on field as a creature
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Important: This happens ONLY if the creature is killed with a spell when
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its TAPPED!
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*/
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@Test
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public void bestowNighthowlerTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Instant - {2}{R}{R}
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// Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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addCard(Zone.HAND, playerA, "Chandra's Outrage");
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// Enchantment Creature — Horror
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// 0/0
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// Bestow {2}{B}{B}
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// Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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addCard(Zone.HAND, playerB, "Nighthowler");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.GRAVEYARD, playerB, "Pillarfield Ox");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Nighthowler using bestow", "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Chandra's Outrage", "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18); // -2 from Chandra's Outrage
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assertLife(playerA, 17); // -3 from attack Nighthowler
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assertGraveyardCount(playerA, "Chandra's Outrage", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Nighthowler", 1);
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assertPowerToughness(playerB, "Nighthowler", 2, 2);
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Permanent nighthowler = getPermanent("Nighthowler", playerB);
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Assert.assertEquals("Nighthowler has to be a creature", true, nighthowler.getCardType().contains(CardType.CREATURE));
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}
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}
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}
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